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Tutorial Survey
HamsterIV:
Guns of Icarus Online Player Tutorial Survey:
* What level are you? (Gunner/Engineer/Pilot)G:3 E:9 P:11
* How many matches have you played?3493
* Were any of the tutorials too long? Please specify.Advanced gunner took a little while longer than I expected, but I don't play gunner much.
* What did you like most about the tutorials?that they exist now
* What did you find confusing about the tutorials?Hard to see the text some times, no explanation on heavy weapons.
* What was your biggest misconception about how the game works when you first started playing?See thread: https://gunsoficarus.com/community/forum/index.php/topic,3371.0.html
* What was your biggest misconception about how the game works after you finished the tutorials?I knew the game pretty well before I took the tutorial.
* Are there any important concepts that new players should know, but the Tutorials do not mention?Weapon arcs, and turn speed increases while in neutral.
* Have you read the in-game manual?yes
* Did you know that the in-game manual is expanded as you unlock new Achievements?yes
* Please leave any other comments or suggestions regarding the Tutorials, educating new players, or the first time player experience.White text does not show up well against clouds or the specular highlight on components. I run at very low settings and some times I could not see the text without turning the view away from the component. There is a trick you can do with unity GUI.Lable(). Before you draw the white text draw the text in black 4 times ofset by one pixel up, down, left and right. then draw the white text. The result will be white text with a black outline.
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Tharnator:
Guns of Icarus Online Player Tutorial Survey:
What level are you? (Gunner/Engineer/Pilot)
9/6/5
How many matches have you played?
533
Have you played the current tutorials already?
If you have not, please play them. If you have already and have time, please play them again to refresh your memory. It took me about 15 minutes to play through all of them.
I have played them again just for this survey
Were any of the tutorials too long? Please specify.
They were pretty good in length
What did you like most about the tutorials?
That it explained the different tools the different classes had rather well
What did you find confusing about the tutorials?
nothing, they were pretty selfexplanatory
What was your biggest misconception about how the game works when you first started playing?
That the Gunner was useless because engis could shoot too
What was your biggest misconception about how the game works after you finished the tutorials?
That ammotypes were wierd and useless, i just kept with regular ammo
Are there any important concepts that new players should know, but the Tutorials do not mention?
How the game works outside of a match. Changing classes or equipment is never mentioned and is often unknown to new players. Leavecount, Progress, Social tab and so on are not explained.
Have you read the in-game manual?
yes
Did you know that the in-game manual is expanded as you unlock new Achievements?
yes, and i realized the map-achieves are really hard to get
Please leave any other comments or suggestions regarding the Tutorials, educating new players, or the first time player experience.
For Gunner: There is nothing on Medium Weapons in the Tutorials, and not all small weapons are mentioned. Also, while early weapons like the flamer or carronade have text saying what they do, late weapons like the mortar or sniper don't. Also, I would find it useful to show some weapon combinations that are common (for example gat/mortar, hades/artemis etc.). Lastly, newer players don't know what ammotype to use on which gun, so a firing range, as suggested on the forums by somebody would be useful.
For Engineer: Maybe the Tutorials should mention, which engines are the turning engines and which is the speed engine. Also, it should be mentioned that the hull and the balloon are highest priority, then the engines and then the guns, as many newer players do not know this.
For Pilot: The tutorial should tell newer players that they should first play as gunners or engis before flying a ship. It should also instruct them to try the different ships in practice mode before flying them on their own
The Manual on the maps should include information on what the map is like. Labyrinth for example: Bad visibility, many obstacles, close range. Battle on the dunes: good visibility, barely any obstacles, very long range
HamsterIV:
An addendum to my previous comment:
I just realized the tutorial takes place on the player's active ship (which in my case was the Pyramidion). If there was tutorial content on the medium weapons I did not see it because there is no medium weapon mount on the Pyra. You may want to consider putting the player on a goldfish for the tutorial.
ramjamslam:
--- Quote from: HamsterIV on February 10, 2014, 11:46:06 am ---An addendum to my previous comment:
I just realized the tutorial takes place on the player's active ship (which in my case was the Pyramidion). If there was tutorial content on the medium weapons I did not see it because there is no medium weapon mount on the Pyra. You may want to consider putting the player on a goldfish for the tutorial.
--- End quote ---
Holy crap I never new that. I tried it on a pyramidion so some of the comments I made are specific to the pyramidion tutorial (and even the loadout I had - artemis on side gun). I just tried both gunner tutorials on a Galleon, it didn't use the heavy weapons, but in the beginner tutorial the only gun I used is the back gun where I had a mine launcher there so I had to direct hit the target hull and balloon with the mine launcher to complete the tutorial.
Caylin:
I have received an alarming amount of complaints from randoms I have played with recently about how awful the tutorial is and how one can only learn the game through the slim chance of being taught by a veteran. I've mentioned a comprehensive video tutorial that would be shown after a player loads for the first time to teach it all and get it out of the way, yet still remaining on YouTube to go and look at later. In all seriousness, the amount of players who have permanently quit the game because of how inaccessible it is, is a major problem. Accessibility is one of the most important things in keeping a player actually playing. Frankly, I wouldn't play a game that I had no idea how to play while I was getting wrecked every single match by people who do. In fact, that even makes it harder to learn, because getting thrown in the deep end can sometimes be overwhelming and rage inducing in many individuals.
Players have told me that the tutorials don't go into the slightest detail about how to actually be a gunner or an engineer, and barely teach the important mechanics. Personally, I haven't played through it, but from the fact that every new player in multiple lobbies agreed that a video commentary tutorial would be 1000% better seems to be a good reason to change things. There's no point advertising a community and tournaments to people who hate the game because it's hard to learn and thus play. The majority of people who play the game and will continue to already are aware of how badass the community and tourneys are or aren't the kind to indulge in that stuff, while the rest don't care 'cause they'll quit in a couple weeks at best. Steam sales will get a quick cash boost, but won't keep people. Deals with YouTubers will do the same. People will play for a laugh like their favourite YouTubers, but won't actually learn the game and will put it down once their YouTubers go onto something else.
Popularity comes from people recommending the game, and that requires people to keep playing it enough to really like.
So, my suggestion which I've pitched to some randoms is a set of video tutorials, going through each mechanic in a simplified way, such as character loadouts and effective ship builds and weapon/damage types and class roles ect. ect. which they've all agreed would be much better. This could be done by when a player first loads the game or clicks the tutorial tab, an in game window pops up with a bunch of videos with titles like, "ship customisation and loadouts", "basic gunning", "advanced gunning", "weapons types", "tips and tricks", "piloting 101" and so on a so forth in such a manner. I'm aware that videos already exist on the site, but they are outdated, unpolished and could use more than one person to spice it up, and preferably people with proven ingame experience and knowledge, with a backstreet vocabulary who regularly play times, such as many of the CAs and competitive players will already have. as much as I love you guys at Muse and obviously you have the knowledge, I don't think a dev is quite right, as you might not get as much play time and down to earth communication with a variety of players as some of the community gets.
The important thing to remember is that alot of new players will not go to the website or check the forum, because the can't be bothered. Now I'm not in favour of dumbing down the community to accompany newbies, and I'm not asking for any of you to change your attitude, you all do a fantastic job as CAs, but I believe that no amount of helping people in game and organising novice matches and dropping tips can do as much for the lazy world we live in as a video that they can watch and take in without having to do anything.
I am perfectly willing myself to volunteer for doing one or two of the voice overs for these things, or having auditions and whatnot, but it needs to be quick, yet comprehensive for each section, without being monotonous, with edited together clips ingame of relevant things to what's being said. oh, and quality of sound is important. it'll feel tacky and boring if the speaker's got static and stuff. By the way, this'll make your jobs easier as when a player says "i'm new, need helpz pl0x" you can just say "watch the tutorials, they'll explain it" rather than "join novice matches" which probably won't help too much for 70%, or "i'll help you out ingame" which takes time and leaves other players on their own, as apparently, recommending the tutorial won't help :P
Thank you for reading, I'm open to suggestions and feedback as always ^^
tl;dr: video tutorials, help the newbies
(this is just a copypaste of a post i made somewhere else, wasn't aware of this thread ^^)
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