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Pilot Skills - Chute Vent/Hydrogen
redria:
They are skill and finesse items. Only use them if you know you can use them safely or if it is a last ditch effort to get out of arcs and make repairs. Only use them as long as it takes to physically deactivate them again. Mine stays on probably about 1/4 of a second before I turn it off tops. I personally don't see much wrong with them at the moment.
I don't like that you can't go down when you have a damaged balloon, but that's a different discussion.
The way the game currently is, outside of harpoons, clicks really well in my head. It all feels very natural, and I think the game is in a pretty good place. I think Muse has the same feeling and won't be making any particularly large changes until the next ship or gun are released.
Sorry Gilder, but to me, we are flying airships with giant balloons, not jet fighters. You can only go so fast. The squid is a little weak right now, but I think the balance of the game feels very good right now.
Sammy B. T.:
Y'all realize you just need to burst the tool and never just leave it on.
RearAdmiralZill:
--- Quote ---Sorry Gilder, but to me, we are flying airships with giant balloons, not jet fighters. You can only go so fast.
--- End quote ---
--- Quote from: Sammy B. T. on January 29, 2014, 08:53:31 am ---Y'all realize you just need to burst the tool and never just leave it on.
--- End quote ---
I'm pretty much just quoting to reinforce the fact that these tools aren't meant to be used all the time (couple exceptions of the ones that can be kept up like Kero). Air ships move slow, ugly, and strategically. You use the tools to get out of a bad situation, or put yourself into an advantageous one. Both Hydro and Chute currently do that in their respective ways.
Yes, they fixed ship mass awhile back so that it was working as intended. Looking back now, all the broken mass did was mess with ship balance. Pyras were doing crazy dances and uppercutting ships (all cool, but not intended). Going back to anything like it would be a mistake.
The Sky Wolf:
I think Hydrogen's damage is actually currently under-powered; I mean look at what it did to the Hindenburg.
But really, it's made to be the perfect escape item, but only for when the poo hits the fan. Muse's idea was to use a small bursts of hydrogen just to get above enemy guns and jump out of heavy enemy fire up into a cloud or something to stall just long enough to patch up the hull slightly and take care of the balloon. If people could just suddenly launch up on top of people's balloon-blindspot/uppercut their hull-blindspot/ or escape very quickly without any serious drawbacks, then every brawl match would win with the guys holding the canister of hydrogen being the winner.
redria:
--- Quote from: Grey-Wolf Jack on January 29, 2014, 10:15:05 am ---I think Hydrogen's damage is actually currently under-powered; I mean look at what it did to the Hindenburg.
But really, it's made to be the perfect escape item, but only for when the poo hits the fan. Muse's idea was to use a small bursts of hydrogen just to get above enemy guns and jump out of heavy enemy fire up into a cloud or something to stall just long enough to patch up the hull slightly and take care of the balloon. If people could just suddenly launch up on top of people's balloon-blindspot/uppercut their hull-blindspot/ or escape very quickly without any serious drawbacks, then every brawl match would win with the guys holding the canister of hydrogen being the winner.
--- End quote ---
As it is, using hydrogen will let you take over almost any 1v1 fight if they don't have a balloon popping weapon, or hydrogen of their own. Or if they are a squid. It is usually a lot easier to attack down on somebody and keep them in check than it is to try to maneuver about and attack up at somebody.
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