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Pilot Skills - Chute Vent/Hydrogen

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Mattilald Anguisad:
For some reason wenever i use hydro or chute went even as little as 3 seconds I lose 80-100% baloon strength.

I don't think Phoenix claw should be nerfed (unless you nery literaly every other mobility tool) - last time it was nerfed only 1% of people used it, becouse Kerosine was that much better. I think either Baloon toold be made less punishing or more powerfull.

Squidslinger Gilder:
IMO, Hydro and Chute should be returned back to their original functionality. Or at the very least, the weight of the ship should not also affect the amount of dmg being done to the balloon. If you run the numbers with the original HP of the balloons you'll see that its doing too much dmg.

Also engines should get buffed all around. Engine tools tear them up far too quickly with the exception of Kerosene. Some ships don't even really benefit from the speed increase, which shouldn't be. This is due to their engines not being strong enough to handle the vessel. Weight got adjusted but the engines didn't.

Currently have 3 ships that are almost identical in speed when in the past there was a clear difference. One would always outrun the other 2, and another would always outrun the next but not be as fast as the first. You would use the engine tools to level the playing field and allow the two slower ships to be able to catch up to the fastest.

Gotta stop nerfing everything and just start buffing to balance. Try it, people might just like it instead of the game feeling like a bunch of 80yr olds playing wheel chair soccer.

Puppy Fur:
I kinda think they are fine? The main reason being if they were any more I think it'd be pretty crazy watching ships go up and down that fast all the time. Would make the game a bit silly. Right now you can use hydro then use it again after a little time has passed. Being able to use it more? Seems a little to much to me.

Cheesy Crackers:
Random question, What's the longitudinal drag exactly? Never really understood it. If I'm understanding the word properly it would be less forward/backwards drag on the ship as opposed to the angular drag?

Skrimskraw:
i cant remember if it was the tools or the ships that was changed.

back in the day pyramidions were very mobile and could uppercut with hydrogen with absolutely no significant damage.

the damage might be too much, but it certainly saves your poor spire and mobula. high risk high reward

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