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The lumberjack

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HamsterIV:
What about a metallic ping sound like the pin being pulled from a hand grenade when a Lumberjack projectile reaches arming time? That or a change in the projectile's particle trail after it has passed its arming time.

RearAdmiralZill:
I think something visual would be easier to figure out vs some kind of sound. In the thick of a fight, you have noise going off everywhere. At least with a visual representation both the gunner and pilot will notice it as they are the ones watching for hits and proper aim.

Perhaps a change in the tracer after arming?

N-Sunderland:

--- Quote from: Hubert PIckle on March 18, 2013, 01:16:21 pm ---If the shot splashes are being reviewed against the arming time, is it possible to add in at the same time some way of distinguishing which gun is hitting the target?  If your co-Gunner is firing a Whirlwind or Dragon Tongue you've no chance to see whether your shots with the flak/mortar/etc. are hitting amongst the splash-spam lighting up the enemy..

--- End quote ---

When your crewmate hits, only the outline of the indicator is shown. When you hit, the inside of the indicator is white.

Skrimskraw:
thanks

Captain Smollett:
How about if you hit when the arming time hasn't been reached yet, it makes a really pathetic impact noise, like a two wood blocks clapping together but if it hits with the arming time reached it goes BOOM!!!!!

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