Main > Gameplay
The lumberjack
Lord Dick Tim:
What if weapons that hit that haven't armed yet had a different hit indicator.
could be as simple as a color change
Sure does attract the eye more.
Letus:
--- Quote from: Lord Dick Tim on March 19, 2013, 02:03:05 am ---What if weapons that hit that haven't armed yet had a different hit indicator.
could be as simple as a color change
Sure does attract the eye more.
--- End quote ---
This would be a good idea for the Typhoon if you ask me...or Lumberjack if you don't know what you're looking for.
I've been so used with a Lumberjack Hit giving two indicators though...that's what I look for when I pilot my Fish. When a Lesmok gets a one indicator, time to switch to charged...when that gets a single indicator, it's time for incendiary....when that gets a single indicator...time to make them feel silly for getting too close with charged side mortars...
awkm:
--- Quote from: Letus on March 19, 2013, 05:11:59 am ---This would be a good idea for the Typhoon if you ask me...or Lumberjack if you don't know what you're looking for.
I've been so used with a Lumberjack Hit giving two indicators though...that's what I look for when I pilot my Fish. When a Lesmok gets a one indicator, time to switch to charged...when that gets a single indicator, it's time for incendiary....when that gets a single indicator...time to make them feel silly for getting too close with charged side mortars...
--- End quote ---
Oh yeah, we definitely want to expand on hit indicators too.
Lehran:
I run a lumber spire and it's not that bad. Combined with a merc it is a deadly weapon. Now as far as the arming goes, if the feeling is not second nature by now you notice that as each lumberjack round fires, an orange aura surrounds the round. When the aura is gone it is fully armed. Hope that helps.
JaceBoojah:
Hey everyone, I was working on my Lumberjack skills in sandbox and came up with this chart.
Of course this is for a unmoving level target, but I think it can be helpful
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version