Author Topic: The Wall [v1]  (Read 457151 times)

Offline Jawjee

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Re: The Wall [v1]
« Reply #540 on: June 09, 2014, 12:29:24 pm »
Ah dunnoe.

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #541 on: June 15, 2014, 08:58:45 pm »
Pfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff OHAI yeah I had a surgery LOL was a tiny gallbladder one is kay C: but I had to rest n stuff THE DOCTOR SAID SO ^^

but ye I'm not dead I'll post this thingy some day :3

... fiiiiiiiiiiine I'll start writing it now XD

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #542 on: June 15, 2014, 11:55:24 pm »
END OF TURN 31

TerminalRequiem:
Now that your freeze ray is firing automatically at the Wall you need to find something else to do. You sit there thinking for a while and then decide to travel to the Outer Rim Territories to learn the ways of the Jedi. (You'll arrive to the Outer Rim in the next end of turn). The Wall can't attack you because you're so far away.

Ongoing action: Going to the Outer Rim Territories.
Stuff: Large freeze ray (deployed).
Damage dealt: 0
Damage taken: 0
HP: 83/100

Piemanlives:
You see with sadness how the Galleon hits the Llaw instead of Cheesy, then you shrug and head to the laboratory to check how your tunnel machine is doing. The tunnel goes all the way to the other end of the Wall, but it's not very deep. The tunnel machine is now making a tunnel back to the starting point so that the Wall sinks a bit more. Then you see your old friend Shadak joins the battle, so you go and say hi. The Wall can't attack you because you're inside the laboratory.

Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 90/100

AbbyTheRat:
You check your email and see that you have a reply from Muse. It says they can nerf the Wall, but they can't come all the way here just to do that in working hours. If only there was someone from Muse who would join in, nerf the Wall and then possibly just leave again... Then you go out of the hospital and walk over to Cheesy to ask him what he needs. He says he wants to stop being a magma-ish cubical minion, but you'll have to do some research before you can cast a spell that can fix that. Or you could try right now and see what happens. The Wall throws a brick at you because it's the Wall.

Stuff: Wand, black cat.
Damage dealt: 0
Damage taken: 6
HP: 94/100
Misc.: Wearing teal robes and hat.
Achievements: Social engineer at Muse Games.

Cheesy Crackers:
You see Abby walking up to you so you start jumping up and down and making *glub glub* noises, trying to say you want to be human again. Abby seems to understand but needs to do some research before the spell can be done safely. Meanwhile, your Titandozer is attacking mac in the distance. The Wall throws a brick at you for looking funny when you try to speak. You should head to the hospital soon!

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5), the Titandozer.
Damage dealt: 0 (12 to mac).
Damage taken: 9
HP: 36/99
Misc.: Magma-ish cubical minion, immune to baby sign effects.
Achievements: Breaking the Fire Wall.

Jacob Fii:
You join the game and collect all the bricks the Wall has thrown at you to make a shelter, then you realize they aren't really that many and end up with just a bench. You sit on it and wait for a while, then you get up to go to work. The Wall throws a brick at you right before you leave.

Damage dealt: 0
Damage taken: 5
HP: 80/100

Mill Wilkinson:
You decide to take a break and your butler Jensen brings you some tea and biscuits. After the break you continue working on the construction and get a good amount of work done. (The exterior of the building is now finished). The Wall throws a rock at you because it doesn't like tea.

Ongoing action: Making an add-on to the laboratory.
Damage dealt: 0
Damage taken: 2
HP: 95/100

Shadak Shademore:
You see the battle and decide to walk to the laboratory, dodging the bricks and rocks that are being thrown around. Once you're inside the laboratory you start working on a device that can collect the bricks and turn them into debris to blast at the Wall and make it weaker. (The brick hauler and debris blaster will be ready to use in turn 34).  Then you see Pieman is there as well and you greet each other. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making a brick hauler and debris blaster.
Damage dealt: 0
Damage taken: 0
HP: 100/100

Jawjee:
You grab the cannon's trigger rope and fire at the Wall, but not before making an ice related pun. The shot lands right in the middle of the big red circle that Coldcurse painted back in the day, and a big part of the Wall is now even more frozen. The Wall throws a really cold brick at you.

Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword, ice cannons.
Damage dealt: 1950
Damage taken: 8
HP: 91/100

Gryphos Felldawning:
You leave the hospital and decide to practice the use of the force on the Wall. You concentrate a lot and after a few minutes the Wall shakes a little and loses a few bricks. It works! ... Kinda. You still need some more training but this is a good start. The Wall throws a brick at you, which probably means it believes in you!

Stuff: Grond.
Damage dealt: 270
Damage taken: 2
HP: 45/100
Achievements: Reference letters.

BdrLineAzn:
The upgrades to your tactical bunker are now finished and all the... strategy... equipment is set. To celebrate you shoot at the Wall from where you are and then you head to... work on your strategies. The Wall can't attack you because you're in the sniper's nest/tactical bunker.

Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 5180 (2060 from Super real cool awesome beautiful peashooter, 3120 from Bubble-atron-inator-thingy).
Damage taken: 0
HP: 64/100
Misc.: In the sniper's nest/tactical bunker.
Achievements: ... -The Sign Painter.

macmacnick:
You are busy trying to dodge the attacks from the minions when you see a big robot thing joining them. It attacks you and you can guess it is Cheesy's creation. Then you remember you have a really cool green notebook and you should probably use it, but not before getting yourself healed! The Wall throws a brick at you because it likes to make things worse.

Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0
Damage taken: 21 (9 from Wall, 11 from Titandozer, 1 from minions)
HP: 26/100
Misc.: Armor.
Achievements: Love thy GM...

Keon:
Finally, after a lot of turns at least 30 times more IRL days, your super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray is finished! You can now take it out and start owning some Wall's bum with it. The Wall can't attack you because you're inside the laboratory.

Stuff: Super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray, KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100

Other Damage:
14390 from Firing Range (3735 from catapult, 3885 from cannon, 2885 from wrecking ball, 3885 from freeze ray).
600 from Robot (300 to max HP)
32520 from Bomb Factory (7630 from bomb factory, 8630 from bombs in the catapult, 6130 from bombs in the cannon, 10130 from bombs in the mine-launcher).
7640 from Impact-mine Mine-launcher.
1450 from Tunnel Machine.
4875 from High Energy Kinetic Rail-cannons.
1815 from Duck Pond Maker.
1040 from Ivy.
2940 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Dead.
HP: 0/5000

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.
Inside: Jawjee.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.
Inside: BdrLine.



The Wall:

HP: 97179/991900
Status: D: !!!
Producing: +1 Culture
Perks: Incendiary Pebbles II


You aren't that far from killing the Wall, guys D: !!!

Offline macmacnick

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Re: The Wall [v1]
« Reply #543 on: June 16, 2014, 12:04:40 am »
I go and heal up, and then get out my weapons for the next turn to wreck utter devistation upon the wall.

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #544 on: June 16, 2014, 12:06:43 am »
With my upgrades finished, what's a great way to start it off? Throw a small party in it.....Ahh strategies with others. So first five in.

Offline Coldcurse

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Re: The Wall [v1]
« Reply #545 on: June 16, 2014, 01:33:06 am »
*takes 1 turn*
The afk junker suddenly moves and starts shooting its harpoons to the wall again.
the junker reverses to deal extra damage as it's pulling even more bricks down.

Offline Jawjee

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Re: The Wall [v1]
« Reply #546 on: June 16, 2014, 07:07:59 am »
Guys, it's time to make the last movement, everyone, commence the attack!

*loads the cannon, mounts a saddle on the Alpha Husky Titan, ties the cannon rope to the saddle*
FOR THE HUSKENHEIM FAMILY!!!
*gives the order for the Husky Titans to charge directly at the wall, making the cannon shoot because of the triggering rope, and takes out his crystal sword out right before hitting the wall. A huge dust cloud is formed right after the impact, the wall making sounds as it is about to collapse.*
*It is not known if Jawjee survived the impact or not*

Offline AbbyTheRat

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Re: The Wall [v1]
« Reply #547 on: June 16, 2014, 01:07:47 pm »
I tug the magma-ish Cheesy with magma safe rope and bring Cheesy into the lab with her and does some research on restoring Cheesy to their formal .. sorta.. just more powerful and smarter than their formal self.

Offline Mod Josie

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Re: The Wall [v1]
« Reply #548 on: June 16, 2014, 01:15:05 pm »
*Jacob Fii joined the game*
*Jacob Fii changed his/her username to -Muse- Jacob*

I nerf the wall by reducing its rate of fire. I then accidentally buff Shadak's plot, doubling its progress rate.
Console log - 6/16/2014:
-Muse- Jacob: ::Entityconfig-Wall_v1 Property_rof-red(0.5) Pile_error_null
-Muse- Jacob: ::Entityconfig-Shadak_1 Property_prog-inc(2) Pile_error_float
-Muse- Jacob: ::Compile_SaveChanges
Log Ends.

*-Muse- Jacob left the game*
« Last Edit: June 16, 2014, 01:19:16 pm by -Muse- Jacob »

Offline RedRoach

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Re: The Wall [v1]
« Reply #549 on: June 16, 2014, 03:39:32 pm »
*joins game*

Holy crud I missed a lot. I grab a nearby pineapple and throw it in the general direction of the charge, hoping that it will either A) land on the wall and damage it or B) flop into someone's mouth so they can it it.

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #550 on: June 17, 2014, 03:51:57 am »
Soooo... I don't suppose I could try use that time machine again could I?


Offline macmacnick

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Re: The Wall [v1]
« Reply #551 on: June 17, 2014, 11:15:14 am »
You could sacrifice yourself, your minions and your titandozer to heal the wall for a moderate amount.

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #552 on: June 17, 2014, 11:02:34 pm »
Can I sacrifice you instead?

Offline macmacnick

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Re: The Wall [v1]
« Reply #553 on: June 18, 2014, 09:02:20 pm »
No. You do want to remove that curse also, right?

Offline redria

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Re: The Wall [v1]
« Reply #554 on: June 20, 2014, 02:54:43 pm »
So. cool swords, right? I think I've missed a few turns (because oops). I'm retroactively saying I was boosting the tech with tri-grinders those turns I... spaced out for. Because technology had me so distracted! Yeah.

(I can retroactively declare things like that, right?)