END OF TURN 31TerminalRequiem:Now that your freeze ray is firing automatically at the Wall you need to find something else to do. You sit there thinking for a while and then decide to travel to the Outer Rim Territories to learn the ways of the Jedi. (You'll arrive to the Outer Rim in the next end of turn). The Wall can't attack you because you're so far away.
Ongoing action: Going to the Outer Rim Territories.
Stuff: Large freeze ray (deployed).
Damage dealt: 0
Damage taken: 0
HP: 83/100
Piemanlives:You see with sadness how the Galleon hits the Llaw instead of Cheesy, then you shrug and head to the laboratory to check how your tunnel machine is doing. The tunnel goes all the way to the other end of the Wall, but it's not very deep. The tunnel machine is now making a tunnel back to the starting point so that the Wall sinks a bit more. Then you see your old friend Shadak joins the battle, so you go and say hi. The Wall can't attack you because you're inside the laboratory.
Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 90/100
AbbyTheRat:You check your email and see that you have a reply from Muse. It says they can nerf the Wall, but they can't come all the way here just to do that in working hours. If only there was someone from Muse who would join in, nerf the Wall and then possibly just leave again... Then you go out of the hospital and walk over to Cheesy to ask him what he needs. He says he wants to stop being a magma-ish cubical minion, but you'll have to do some research before you can cast a spell that can fix that. Or you could try right now and see what happens. The Wall throws a brick at you because it's the Wall.
Stuff: Wand, black cat.
Damage dealt: 0
Damage taken: 6
HP: 94/100
Misc.: Wearing teal robes and hat.
Achievements: Social engineer at Muse Games.
Cheesy Crackers:You see Abby walking up to you so you start jumping up and down and making *glub glub* noises, trying to say you want to be human again. Abby seems to understand but needs to do some research before the spell can be done safely. Meanwhile, your Titandozer is attacking mac in the distance. The Wall throws a brick at you for looking funny when you try to speak. You should head to the hospital soon!
Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5), the Titandozer.
Damage dealt: 0 (12 to mac).
Damage taken: 9
HP: 36/99
Misc.: Magma-ish cubical minion, immune to baby sign effects.
Achievements: Breaking the Fire Wall.
Jacob Fii:You join the game and collect all the bricks the Wall has thrown at you to make a shelter, then you realize they aren't really that many and end up with just a bench. You sit on it and wait for a while, then you get up to go to work. The Wall throws a brick at you right before you leave.
Damage dealt: 0
Damage taken: 5
HP: 80/100
Mill Wilkinson:You decide to take a break and your butler Jensen brings you some tea and biscuits. After the break you continue working on the construction and get a good amount of work done. (The exterior of the building is now finished). The Wall throws a rock at you because it doesn't like tea.
Ongoing action: Making an add-on to the laboratory.
Damage dealt: 0
Damage taken: 2
HP: 95/100
Shadak Shademore:You see the battle and decide to walk to the laboratory, dodging the bricks and rocks that are being thrown around. Once you're inside the laboratory you start working on a device that can collect the bricks and turn them into debris to blast at the Wall and make it weaker. (The brick hauler and debris blaster will be ready to use in turn 34). Then you see Pieman is there as well and you greet each other. The Wall can't attack you because you're inside the laboratory.
Ongoing action: Making a brick hauler and debris blaster.
Damage dealt: 0
Damage taken: 0
HP: 100/100
Jawjee:You grab the cannon's trigger rope and fire at the Wall, but not before making an ice related pun. The shot lands right in the middle of the big red circle that Coldcurse painted back in the day, and a big part of the Wall is now even more frozen. The Wall throws a really cold brick at you.
Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword, ice cannons.
Damage dealt: 1950
Damage taken: 8
HP: 91/100
Gryphos Felldawning:You leave the hospital and decide to practice the use of the force on the Wall. You concentrate a lot and after a few minutes the Wall shakes a little and loses a few bricks. It works! ... Kinda. You still need some more training but this is a good start. The Wall throws a brick at you, which probably means it believes in you!
Stuff: Grond.
Damage dealt: 270
Damage taken: 2
HP: 45/100
Achievements: Reference letters.
BdrLineAzn:The upgrades to your tactical bunker are now finished and all the... strategy... equipment is set. To celebrate you shoot at the Wall from where you are and then you head to... work on your strategies. The Wall can't attack you because you're in the sniper's nest/tactical bunker.
Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 5180 (2060 from Super real cool awesome beautiful peashooter, 3120 from Bubble-atron-inator-thingy).
Damage taken: 0
HP: 64/100
Misc.: In the sniper's nest/tactical bunker.
Achievements: ... -The Sign Painter.
macmacnick:You are busy trying to dodge the attacks from the minions when you see a big robot thing joining them. It attacks you and you can guess it is Cheesy's creation. Then you remember you have a really cool green notebook and you should probably use it, but not before getting yourself healed! The Wall throws a brick at you because it likes to make things worse.
Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0
Damage taken: 21 (9 from Wall, 11 from Titandozer, 1 from minions)
HP: 26/100
Misc.: Armor.
Achievements: Love thy GM...
Keon:Finally, after a lot of turns at least 30 times more IRL days, your super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray is finished! You can now take it out and start owning some Wall's bum with it. The Wall can't attack you because you're inside the laboratory.
Stuff: Super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray, KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100
Other Damage:14390 from Firing Range (3735 from catapult, 3885 from cannon, 2885 from wrecking ball, 3885 from freeze ray).
600 from Robot (300 to max HP)
32520 from Bomb Factory (7630 from bomb factory, 8630 from bombs in the catapult, 6130 from bombs in the cannon, 10130 from bombs in the mine-launcher).
7640 from Impact-mine Mine-launcher.
1450 from Tunnel Machine.
4875 from High Energy Kinetic Rail-cannons.
1815 from Duck Pond Maker.
1040 from Ivy.
2940 from Mold.
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.
Status: Dead.
HP: 0/5000
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The firing range:Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.
Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.
Impact-mine mine-launcher:Throws impact-mines at the Wall automatically.
Is a cake related thing.
Status: Finished.
Ice fortress:Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.
Status: Finished.
Inside: Jawjee.
The shelter:Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.
Status: Finished.
Inside: BdrLine.
The Wall:HP: 97179/991900
Status: D: !!!
Producing: +1 Culture
Perks: Incendiary Pebbles II
You aren't that far from killing the Wall, guys D: !!!