Info > Feedback and Suggestions

The Icarus Cannon

<< < (9/16) > >>

Milevan Faent:

--- Quote from: Mattilald Anguisad on January 21, 2014, 05:51:00 am ---As far as I remember from concept standpoint the Godlamp was a gun that focused sun's light, and was dependant on sunlight, witch would make useless in clouds and dark maps like paritan, anglean and fjords.

--- End quote ---

That's the kind of thing you really can't do in this game, as it would pretty much make this gun never used, ever, because the opponent's just have to pick maps that it can't work on. So, no matter what, this gun will have to always work. It can be assumed it's not actually focusing sunlight, but rather some internal light source.

Richard LeMoon:
Make the light source a carbon arc lamp. To change focal ranges, switch lamps and lenses with a cool animation.

Kestril:
I LOVE the idea of swapping out lenses by the way :)

I like this idea, however, I also think that the gun should be fun to shoot, and be fun to play against.

Because of this, I support the idea of the "sweet spot" to of the light beam at some certain range--not too close, and not too far.

This would make the gun a joy to shoot, as, depending on the range, the way the gunner shoots at enemies will differ. In the "sweet spot" the gunner will want to drag the beam across the enemy ship to stack lots of fire damage on as many components as possible.

Outside or inside of that effective range, the gunner will want to hold his aim on one component at a time in order to apply fire stacks effectively.

I'd also like to add that there should be a visual indicator on the light beam indicating the gun's "sweet spot" (maybe the beam is brighter, or a slightly different hue). This would help captains keep them within effective range, and gunners to be able to identify how the gun works in an intuitive manner. Furthermore, it will help enemy captains know what is going on, and help them realize where that gun is most deadly, and hopefully maneuver in/out of range.

Omniraptor:
Make it so the scale for adjusting the sweet spot gets more coarse with distance, so the gun gets harder to adjust at longer ranges, requiring you to both adjust the beam and micro-control maneuvers to maintain optimal range. It's actually kind of similar to gilder's torpedo with the varied arming ranges.

Again, the role is spreading insane fire stacks on specific components, or enveloping the ship with low-grade (less than 5) fire stacks on EVERYTHING outside of the focal point.

I'm starting to really like this gun.

Milevan Faent:
So, here's a radical idea. Normally right-clicking is just a zoom (boring most of the time, and generally not too terribly useful except on certain guns IMO). What if, instead, right-clicking cycled through a series of lenses that had different "focal points", thus changing the sweet spot? The RANGE of the gun doesn't change, just where it's most effective. Swap time would be relatively fast, but not so fast as to make it easy to keep stuff in the sweet spot. Also, having things in the not-sweet spot of the various lenses could change the shape of the area hit. Just a random idea, but something I figured I'd toss out there at least.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version