Main > General Discussion
Open question to Muse RE: December/November patches
Skrimskraw:
yea dragonmere is the top rated negative comment on steam, just read it.
the obvious reasoning behind this thread would be to rile up players.
well he got us talking. BUt everytime I feel like there is something wrong with the game I write muse a detailed email with lots of pros and cons. And then I´m just happy it isnt january 2013 anymore where the game was totally favouring longrange galleons. Galleons everywhere :p
to elaborate dragonmeres question of matchmaking. Im pretty sure muse is still looking into this issue, and I´m pretty sure that you wouldnt make this thread without knowing this to begin with.
dragonmere:
You're entirely missing my point. A few months ago, the issue of player retention suddenly became ridiculously high priority to the Muse team. Despite having nearly nothing to back up their claims, they blamed a good deal of the problem on 'stacked' teams. The same Steamcharts page that I posted was used as the only evidence, showing how quickly numbers drop after a sale ends.
A number of patched elements including brawling/sniping nerfs/buffs, 'scrambled' lobbies, and spawn system overhaul were forced on us to general apprehension from the community. These changes were said to explicitly be made in order to make the game more appealing to new players, and in turn, boost retention. Despite the vast majority of their concerns not being met, and accepting some rather strange compromises (non scrambled matches at the end of the list, and active area battle zone spawn points or whatever), the community seemingly dropped their complaints and has accepted the patches.
Now, here we are, at the end of the winter sale, and there is no change whatsoever in player retention, as far as I can see. The numbers are dropping, just as they have in the past, to a very slightly higher average than before the sale.
So, what now? If the issue was so important that it warranted the extreme and sudden changes, why is it no longer at the forefront? Where's the blog post akin to their infamous scrambled eggs post that details what the plan is now? Or is it suddenly a non-issue again? Does Muse view their changes as successful, and the issue as resolved? I sure don't see it that way.
That's the point. I'm glad you all eventually came to accept the patches, but that has nothing to do with changes to the game to positively influence player retention. And yes, I posted this rather than just send an email because I am attempting to start dialogue. Becoming entirely complacent just because the development team is extremely friendly and personable is not good for the community or the future of the game.
Mod Josie:
--- Quote from: Dresdom on January 09, 2014, 12:36:12 pm ---So yes, the game has huge rises (sales) and drops (people leave to the next shiny thing, as Imagine said), but taking into account the limited target market it has, I think it is working pretty well.
--- End quote ---
This game is still going strong and I am very proud to be a part of its crazy journey through time and space. There are always going to be quandaries, it's unavoidable in any game - but the dedication that I see in members of the community and the developers is wonderful.
If you e-mail feedback@musegames.com you get through to top developers like Keyvias, MetaFive and Bubbles. That's like Bill Gates giving you Windows tech support!
Not to mention the ever-growing network of committed CAs that are emerging. This game is strong and it's going to withstand whatever's thrown at it.
I'm also really looking forward to Adventure Mode!
Squidslinger Gilder:
I wouldn't look at just two months of patches but most of last year. Muse has been catering to a certain crowd since 1.2. This is a fast paced CoD world now. You aren't going to attract them with team play, and you aren't going to attract them with flying slugs in the air. They appear to want to bring more of them in but change after change has been done to nerf ships, nerf guns, and appease a minority few who want to fly the Goodyear blimp with machine guns.
Its the damn realist crowd. Constantly pressuring for more realism in a game that is very far from it. Somethings too fast...Muse nerfs it to uselessness. Something shoots too well...Muse nerfs it to uselessness. Then we get a routine of about 2-6 months waiting for it to be patched back.
Arcade style games always sell better and have higher retention than simulation. PVP should lean more towards this. COOP and AM should lean more towards simulation.
You can't go very far catering to two crowds which are on vast opposing ends of the gameplay. Eventually you have to pick one or the other and if you pick the wrong one, you'll have players like dragonmere who just have enough and quit. Or players like me who become only more outspoken and hated by certain members/CAs in the community because we aren't going to just roll over and take it in the rear. Heck I probably would have quit if not for the VN. Working on the stories based on Muse's world has actually been a good distraction from all issues in GOIO I don't agree with.
If your going to make a competitive, action oriented PVP game, then do it. But you'll be perpetually tweaking and fixing it unless you resolve to cater to your target audience. If your going to make a great single player experience then tweaking doesn't matter as much. AI or bots aren't going to be mad if the player is too OPed.
Coldcurse:
--- Quote from: Gilder Unfettered on January 09, 2014, 10:51:09 pm ---I wouldn't look at just two months of patches but most of last year. Muse has been catering to a certain crowd since 1.2. This is a fast paced CoD world now. You aren't going to attract them with team play, and you aren't going to attract them with flying slugs in the air. They appear to want to bring more of them in but change after change has been done to nerf ships, nerf guns, and appease a minority few who want to fly the Goodyear blimp with machine guns.
Its the damn realist crowd. Constantly pressuring for more realism in a game that is very far from it. Somethings too fast...Muse nerfs it to uselessness. Something shoots too well...Muse nerfs it to uselessness. Then we get a routine of about 2-6 months waiting for it to be patched back.
Arcade style games always sell better and have higher retention than simulation. PVP should lean more towards this. COOP and AM should lean more towards simulation.
You can't go very far catering to two crowds which are on vast opposing ends of the gameplay. Eventually you have to pick one or the other and if you pick the wrong one, you'll have players like dragonmere who just have enough and quit. Or players like me who become only more outspoken and hated by certain members/CAs in the community because we aren't going to just roll over and take it in the rear. Heck I probably would have quit if not for the VN. Working on the stories based on Muse's world has actually been a good distraction from all issues in GOIO I don't agree with.
If your going to make a competitive, action oriented PVP game, then do it. But you'll be perpetually tweaking and fixing it unless you resolve to cater to your target audience. If your going to make a great single player experience then tweaking doesn't matter as much. AI or bots aren't going to be mad if the player is too OPed.
--- End quote ---
Dont know if muse was angry but the Hades and Flame damage got pretty OP.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version