Main > General Discussion
Open question to Muse RE: December/November patches
HamsterIV:
I think player retention has always been of ridiculously high priority for Muse. They are always trying out new things to accomplish this. The 9 stacks of fire instead of 1 to disable a gun was pretty game changing for me, as was the ship mass implementation. I stuck through it and adjusted my strategies because there was no other game that scratched my Coop game itch quite like GOIO. It is defiantly not the same game I bought over a year ago, and to be honest I preferred the premass change game play more.
Maybe one day a better game will come along and I will abandon this community for the other one. When that day comes I hope to drag as many of you with me as possible. You are all splendid folk.
Richard LeMoon:
I just did an experiment, which pretty much personally validates what I have said before. I took off my headset, joined a random match where my captain readied up without saying a word, and played a KotH. No one on the ship said a single thing in voice, and there was just once request in chat by the top engie to switch guns with the gunner to get to the balloon faster. We took heavy damage and almost lost the point several times, got a lot of kills, and had a generally active match. It should have been exciting and nail-biting. However, with the complete lack of 'human' element, it was actually almost boring. The other crew might as well have been AI.
Guns is a team and strategy-building game, pure and simple. It is more like a sport game than a shooter, or perhaps even a group-based RPG. Ages are spent getting your team just right before you even start the game. If you jump into a football game with just whatever random players, you will likely lose and have a bad experience. If you are playing with some friends, however, you can have a lot of fun even with all last-string players on the worst fields.
This is what is happening with GOIO, and why people come and go so fast. It does not matter what balancing is done if people are getting the wrong impression of what type of game it is and playing it solo.
Guns is a great game, which I have enjoyed through its changes. It is not Muse's fault at all that most people do not quite understand exactly what it is. If you were to make an identical game using giant robots and slap the Mechwarrior label on it, you would have similarly confused players, and a high cycle rate.
It is the unique play that we love that is our largest handicap in player retention. The only thing that can be done about that would be different advertizing, stronger emphasis on team communication, and more fluid tutorials. Even then, most players may just not like this type of gameplay.
Mod Josie:
--- Quote from: Richard LeMoon on January 11, 2014, 12:28:20 pm ---It should have been exciting and nail-biting. However, with the complete lack of 'human' element, it was actually almost boring. The other crew might as well have been AI.
Guns is a team and strategy-building game, pure and simple. It is more like a sport game than a shooter, or perhaps even a group-based RPG. Ages are spent getting your team just right before you even start the game.
It does not matter what balancing is done if people are getting the wrong impression of what type of game it is and playing it solo.
Guns is a great game, which I have enjoyed through its changes. It is not Muse's fault at all that most people do not quite understand exactly what it is.
--- End quote ---
These points are beautiful and must be stressed - therefore I am repeating them as a summary.
Omniraptor:
--- Quote from: HamsterIV on January 10, 2014, 02:08:51 pm ---Maybe one day a better game will come along and I will abandon this community for the other one. When that day comes I hope to drag as many of you with me as possible. You are all splendid folk.
--- End quote ---
My money is on star citizen. It's basically adventure mode in space, except with more boarding and a generally higher budget.
Mattilald Anguisad:
--- Quote from: Omniraptor on January 12, 2014, 10:21:55 am ---My money is on star citizen. It's basically adventure mode in space, except with more boarding and a generally higher budget.
--- End quote ---
You think you have FPS issues in GOIO lol. That uses Cryegine4 on a MMO scale. I know it's a beter optimised engine, but it's still the engine that is used by Ryse:Son of Rome witch was designed to showcase harware/graphical capabilities of XBOXOne. Rysse is much less ambitius and smaler scale game than Star Citizen. Yeah I don't trust Star Citizen to run smoothly on midrange gaming rigs. Oh sure it will probably be a great game, but I'm not overly interested in something I might not be able to play when it comes out.
Even if I can play Star Citizen, I won't leave this game as long as I have people to play this game with.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version