Its an interesting idea, but I feel like it might require a lot of tweaking to get right. First off, it would render the Spyglass fairly useless, which would be a shame. It would also make selecting tools in general a tedious memorization, but that could be argued as added difficulty, I guess. Not receiving hit markers would be detrimental, as well(I've played matches where projectiles pass through the ship's model, but doesn't register as a hit. This may be due to connection issues or whatever, but its still a problem nonetheless). But I'm nitpicking. If pulled off well, it could definitely be a fun game type.