Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Jazzza on March 14, 2013, 01:47:07 am

Title: "Expert" HUD-less mode
Post by: Jazzza on March 14, 2013, 01:47:07 am
I suggest a new mode that can be enabled per user or per match/game/server: an expert (or "realistic") HUD-less mode that completely removes the HUD in-game (and in the case of a match with this option enabled - your enemies and allies too).

It'd make you much more aware of your ship layout and will force you to continuously check each component rather than "cheating" and looking at your HUD. You'll also need to track your ammo, just like you would in real life. I know it'll make things 200% harder, but for realism nuts like me, it'd be pretty fun.

Also easy to implement: remove the HUD. Forcing it in matches would require some more time, of course.

Thoughts?
Title: Re: "Expert" HUD-less mode
Post by: Phoebe on March 14, 2013, 01:56:11 am
Falling off the ship no longer respawns you until the ship has been destroyed ? :P
Title: Re: "Expert" HUD-less mode
Post by: -Muse- Cullen on March 14, 2013, 02:04:48 am
Its an interesting idea, but I feel like it might require a lot of tweaking to get right. First off, it would render the Spyglass fairly useless, which would be a shame. It would also make selecting tools in general a tedious memorization, but that could be argued as added difficulty, I guess. Not receiving hit markers would be detrimental, as well(I've played matches where projectiles pass through the ship's model, but doesn't register as a hit. This may be due to connection issues or whatever, but its still a problem nonetheless). But I'm nitpicking. If pulled off well, it could definitely be a fun game type.
Title: Re: "Expert" HUD-less mode
Post by: Jazzza on March 14, 2013, 03:00:17 am
Its an interesting idea, but I feel like it might require a lot of tweaking to get right. First off, it would render the Spyglass fairly useless, which would be a shame. It would also make selecting tools in general a tedious memorization, but that could be argued as added difficulty, I guess. Not receiving hit markers would be detrimental, as well(I've played matches where projectiles pass through the ship's model, but doesn't register as a hit. This may be due to connection issues or whatever, but its still a problem nonetheless). But I'm nitpicking. If pulled off well, it could definitely be a fun game type.

The spyglass would continue to mark enemies because that's a game mechanic. I'm suggesting removing non-essential HUD elements that won't make tools/guns unusable.

Hit markers would be removed. I'm no gunner, but I do know they aren't required to shoot and in a real life battle you don't have hit markers to aid you in understanding where to hit and if you've made any damage. Physical damage would be the only indication (such as when the hull is nearly destroyed the ship's 3D model changes slightly).

Falling off the ship no longer respawns you until the ship has been destroyed ? :P

Yeah that could work but maybe that's for another thread? :)
Title: Re: "Expert" HUD-less mode
Post by: Kyren on March 14, 2013, 04:18:07 am
Now that's a very nice idea! Finally no waiting until something happens for the Engineers anymore, and it'd finally be of some use to tell your crew from which direction you're fired at, or expect enemy fire to be incoming any moment now.
Title: Re: "Expert" HUD-less mode
Post by: Pickle on March 14, 2013, 04:33:00 am
Hit markers would be removed. I'm no gunner, but I do know they aren't required to shoot and in a real life battle you don't have hit markers to aid you in understanding where to hit and if you've made any damage. Physical damage would be the only indication (such as when the hull is nearly destroyed the ship's 3D model changes slightly).

Splash damage from hits is not modelled very well in the game, so comparisons to real life are limited unless the graphical model is massively improved.  Removing the hit markers would very seriously prejudice players not running the graphics at maximum setting across the board.

Hull damage animations are very obvious for most ships, slightly less obvious for a few, but these don't tell you that you've hit, theyt feedback that your shots are now dealing damage directly to the hull.
Title: Re: "Expert" HUD-less mode
Post by: Jazzza on March 14, 2013, 06:07:22 am
Now that's a very nice idea! Finally no waiting until something happens for the Engineers anymore, and it'd finally be of some use to tell your crew from which direction you're fired at, or expect enemy fire to be incoming any moment now.

I'm no stranger to sarcasm. You don't have to be an ass about it.

Splash damage from hits is not modelled very well in the game, so comparisons to real life are limited unless the graphical model is massively improved. Removing the hit markers would very seriously prejudice players not running the graphics at maximum setting across the board.

Hull damage animations are very obvious for most ships, slightly less obvious for a few, but these don't tell you that you've hit, theyt feedback that your shots are now dealing damage directly to the hull.

I'm half and half.
Title: Re: "Expert" HUD-less mode
Post by: Kyren on March 14, 2013, 08:49:50 am
Now that's a very nice idea! Finally no waiting until something happens for the Engineers anymore, and it'd finally be of some use to tell your crew from which direction you're fired at, or expect enemy fire to be incoming any moment now.

I'm no stranger to sarcasm. You don't have to be an ass about it.

Hm? I'm afraid you misunderstand me here, I was entirely serious about that one! It has been a problem for some of my engineers that over large parts of the game nothing happens, and they start to idly hop around on my helm and obstruct my view, and similarly I like to call directions aboard my ship to where we're expecting damage from. It's just that the latter isn't of any use, because we just get the hit markers and are done.

I'm really sorry I expressed myself poorly, my post wasn't meant sarcastic in any way, I support your idea!
Title: Re: "Expert" HUD-less mode
Post by: Jazzza on March 14, 2013, 09:48:27 am
Now that's a very nice idea! Finally no waiting until something happens for the Engineers anymore, and it'd finally be of some use to tell your crew from which direction you're fired at, or expect enemy fire to be incoming any moment now.

I'm no stranger to sarcasm. You don't have to be an ass about it.

Hm? I'm afraid you misunderstand me here, I was entirely serious about that one! It has been a problem for some of my engineers that over large parts of the game nothing happens, and they start to idly hop around on my helm and obstruct my view, and similarly I like to call directions aboard my ship to where we're expecting damage from. It's just that the latter isn't of any use, because we just get the hit markers and are done.

I'm really sorry I expressed myself poorly, my post wasn't meant sarcastic in any way, I support your idea!

Oh. It sounded really sarcastic so glad that was cleared up.
Title: Re: "Expert" HUD-less mode
Post by: Lord Dick Tim on March 15, 2013, 02:29:10 am
Always assume the glass is half full when reading something, tone doesnt translate well lol.

Anyways, love the idea myself.  I'd appreciate a "harder" experiece, as I tend to like games that are more like a meat grinder of happiness.
Title: Re: "Expert" HUD-less mode
Post by: Afanickton on April 05, 2013, 11:37:37 am
I would prefer a button to turn off the HUD in general, I take a lot of screenshots and video of this game, and it would look as great as it does when spectating. (has hud removal options)
Title: Re: "Expert" HUD-less mode
Post by: Mattilald Anguisad on April 14, 2013, 07:03:36 am
Hit marker should stay, since more often as a gunner you have no way of telling wether a shot connected or not. It could have exploded/disspated short of the target. It could have flown between various parts ( if you are shooting the broadside of a galleon and are aiming for one of th main guns, you can fire a shot that goes in on your side and out the other side without coliding with anything on the way, becouse the weapon patform on galleons leave huge holes in the hull, just for an example) on it could just be lag issue and cprojectile flies thru enemy ship without dealing any damage.
Title: Re: "Expert" HUD-less mode
Post by: Shukketsushi on April 14, 2013, 08:50:54 am
I think that this is a pretty fun idea. It might be more like a "Nightmare mode" for engineers, trying to gauge the status of the component when it goes from rebuild to repair. I'd probably just learn to count the swings.
Title: Re: "Expert" HUD-less mode
Post by: Wazulu on April 14, 2013, 04:45:20 pm
Keep the hit markers, drop the spots- teams will have to work out who's an enemy, rather than consult the spyglass. Also, don't display the score or what tool/ammo type you're using.
Title: Re: "Expert" HUD-less mode
Post by: RearAdmiralZill on April 14, 2013, 07:43:53 pm
Keep the hit markers, drop the spots- teams will have to work out who's an enemy, rather than consult the spyglass. Also, don't display the score or what tool/ammo type you're using.

Oh man, I just thought about no spotting for a moment. Clouds would mean something for once.
Title: Re: "Expert" HUD-less mode
Post by: Lord Dick Tim on April 15, 2013, 03:47:06 am
Man, just the no spotting would be an awesome toggle.  Maybe toggle the spyglass so you can see a quick snapshot of what the enemy ships health is instead.
Title: Re: "Expert" HUD-less mode
Post by: Nidh on April 24, 2013, 10:28:04 am
And no flags! I still think that the giant blue and red flags took away from the need of a spyglass. I liked having to figure out which team a ship was on from the subtle emblem on the balloon, but that's just me. Also, I think no spotting is a good idea too, for this game mode anyway
Title: Re: "Expert" HUD-less mode
Post by: Machiavelliest on April 24, 2013, 09:15:44 pm
And no flags! I still think that the giant blue and red flags took away from the need of a spyglass. I liked having to figure out which team a ship was on from the subtle emblem on the balloon, but that's just me. Also, I think no spotting is a good idea too, for this game mode anyway
Or a quick glance at the map.  It would be nice to have clouds work like real clouds do in the air, though.
Title: Re: "Expert" HUD-less mode
Post by: RaptorSystems on April 27, 2013, 09:56:18 pm
A hardcore mode would be an interesting development.

Just as a suggestion maybe require at least level 5 of acheezements in at least one profession. Otherwise I could see new players rage quitting.
Title: Re: "Expert" HUD-less mode
Post by: The-Imperator on April 28, 2013, 01:52:03 am
Honestly, I've always been wanting to do some youtube stuff for GoIO so removing the hud would be amazing for my cinematic scenes.