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Art meta is boring
Sammy B. T.:
You would then run a risk of being very exposed to Lumerjacks shooting straight up from below. I don't think the downward arc is terribly problematic and I feel like those complaining about the gun's alleged OPness aren't seeing that as an issue.
HamsterIV:
The height game is only something you can play at close range. Arty's become dangerous outside the range where sudden altitude adjustments become a viable strategy for avoiding damage. While we are talking about possible fixes, how about a reduction in its AOE or burst round's AOE modification? Having to aim to hit the component you want to disable instead of the part of the ship near the gun you want to disable would allow evasion to be more viable as a counter strategy.
Tropo:
i just want to post on here saying that i don't want to see the artmis get nerfed or wrecked seems to be a lot of people acttcking the tpye of play and organail i started using it to beat the gatling mortor combo when there where less players in the game
new players can shoot a artmis to disable a pyra thats about the gat mortor ram me.
also there are so many ways to beat a all artmis or artmis halde junker (high ever high or low, get be hide, hwacha, lumber jack lesmok and out range them, balloon poping, double merc pyra with gat/mort side)
honestly i could go on all day this game is the best i have seen it balanced since i have played it eva and i don't want to see the complains of the game turn it in to a water fight
sorry about spelling
Dutch Vanya:
Yeah i've come to think it isn't much of an issue, definitely not OP. it will always be annoying if an enemy camps a good spot with a slightly advantageous weapon loadout. But i think it just invites people to think about their own ship loadouts, and encourages use of terrain and clouds to defeat your enemy.
Mattilald Anguisad:
As I allready pointed out, I'd slightly decrease downward angle by 5° increase upward angle by 5° decrease gun's turning speed and decrease horizontal arcs, but not enough to elimiate a trifecta on a pyramidion and junker. That would force pilots on pyramidion and junker that have trifecta builds be (even) more active in piloting. Would make it easier for ships at medium and short range dodge out of the trifecta arcs.
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