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Art meta is boring

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Sammy B. T.:
I'd recommend skill changes vs damage changes. In terms of damage output the gun is quite balanced. Lowering the speed of the shot (but please with a proportional chell life to not reduce range) might induce a few less complaints yet still give the weapon viability among high tier play.

Im glad there will be no flipping of tables. I will hold you to that.

RearAdmiralZill:

--- Quote from: awkm on January 13, 2014, 03:28:09 pm ---I'm looking into the Artemis but also not trying to flip the table over.

Balance changes are going to be much slower than they have been since we've come to a very good equilibrium now.

--- End quote ---

When you do, load burst, then not burst.

Queso:
The one thing I would say defiantly could use looking at, would be the arc on the Artemis. By itself it's never too much of an issue that I would call it broken or OP. It's just when you manage to point 3 of them on an enemy ship as easily as you can now that calls for some concern.

Sammy B. T.:
The arc is what makes it worthwhile on a Junker. Trifectas should exist.

The Djinn:

--- Quote from: Sammy B. T. on January 13, 2014, 04:45:23 pm ---The arc is what makes it worthwhile on a Junker. Trifectas should exist.

--- End quote ---

Hence why I support a lessening of the downward angle, rather than the side angle. You have your trifecta and it is still a very strong one: it just opens the door to more responsive height battles as a means of countering it, rather than the Artemis Junker just hugging the skybox. It also means that a skilled junker pilot who can follow his target's ascent and descent can effectively neutralize this "nerf" by proper flying.

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