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Art meta is boring
GeoRmr:
I strongly feel that the downwards arc on the Artemis is fine, however the logical tactic to countering them is to be above your opponent. As it currently is the Artemis upwards arc is too high and at a only a slight distance Artemis are too easily able to hit targets above them. Nerf the upwards arc please.
Mattilald Anguisad:
LoL wut? Vertical arcs are 10° up and 35° down. Upwards is definitively not an issue.
Feast on Thrones:
--- Quote from: GeoRmr on January 14, 2014, 06:53:34 am ---I strongly feel that the downwards arc on the Artemis is fine, however the logical tactic to countering them is to be above your opponent. As it currently is the Artemis upwards arc is too high and at a only a slight distance Artemis are too easily able to hit targets above them. Nerf the upwards arc please.
--- End quote ---
Um No. Mattilald clearly points out your error here. You want to remove more of the 10 degree up arc on the artemis. That is completely silly. Doing that will only hurt merc/arti because you will have to be in exactly the right spot to get the no upwards, but no downwards arcs of each gun respectively.
Honestly upwards arcs on the artemis are so heavily nerfed as they are they don't need to be done any further.
Captain Smollett:
I think the comment was due to the fact that an increase in artemis upwards arc is essentially an overall buff to the gun even if turning arcs and downward arcs are reduced.
GeoRmr:
--- Quote from: Captain Smollett on January 14, 2014, 06:57:59 pm ---I think the comment was due to the fact that an increase in artemis upwards arc is essentially an overall buff to the gun even if turning arcs and downward arcs are reduced.
--- End quote ---
Yes Smollett, I still stand by my point however about reducing the 10' arc even more. Recently in a game on dunes a mobula bouncing along the floor was still able to wreck a lumberjack spire I was crewing while we were at the top of the sky limit at only c.1100m distance. 10' is alot, escape from it's upwards arc (the apparently obvious counter) is far harder than you'd expect at longer ranges I encourage you to test this in sandbox. Your point about increased difficulty when using the gun in synergy with the mercury I feel would not be too trouble some if it were reduced to around 6'. I'd predict an increase in incendiary round usage to increase the projectile drop of the mercury.
Another possible nerf would be to make the rockets exempt from the projectile expansion mechanic.
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