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Art meta is boring

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Alistair MacBain:
A triple Artemis Junker can be as hard to fly as a sniper Galleon or a gat mortar pyramidion.
Sure the skill minimum to be effective on a gat mortar pyra or a artemis junker is lower as on a sniper galleon but the skill it takes to perform exceptional is as high as any other build.
You can always maximize your abilities if you have a competent crew on it.

A Artemis Junker on competetive level is a really hard job for the crew.

HamsterIV:
Everything at a competitive level is really hard. A triple art junker requires less crew skill at PUG levels than many other builds, especially since your victim will not be shooting back. It does require come captain skill, especially when things get dicey. When I fly for the purpose of turning a bunch of newbies into a force to be reckoned with I like to use the Artie Junker. It has one of the lowest crew skill in to damage out ratios in the game.

Mattilald Anguisad:
Tri art junker is one of thosepug builds like gat mortar, as opposed to practicaly anything involving Spire or Mobula, witch you need a practiced team for. And it is boring as is gat mortar. Artemis is easier to shoot than scyla or hades.

Edit: i've removed hadees banshee- that is actualy a lot of fun build.

Piemanlives:
If I decide I'm going to charge an Art/Howitzer build I like having someone on my front gun which is on average either a howitzer or an Artemis, I myself typically fly a brawler junker but having that one long range weapon is good in a pinch, the Artemis also has a good arc so good luck getting out of it if the enemy crew is well coordinated, as stated before, flying above the Artemis is a good idea to stay out of arc, knowing where weapons are placed is a good lobby strategy, that way you can figure out how to approach them, sure they can maneuver but you should also be maneuvering to counter them.

The Sky Wolf:
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