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Art meta is boring

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GeoRmr:

--- Quote from: Grey-Wolf Jack on December 13, 2013, 09:42:55 am ---Remember to use these...



--- End quote ---

You know, I really think this game is lacking in clouds, hopefully a dev will read this and add a few more. Especially in canyon, your ship is just so exposed with those rock monoliths on every side. One time I flew through there and could see nearly 5 whole meters ahead of my ship!

Sylas Firehammer:
That's a big thing that Jack mentions. Clouds are an easy way to descend upon your enemies if they don't use flares properly!

Skrimskraw:
I agree with this. the double junker artemis setup is very very strong and possibly on the overpowered side of the scale.

However there are ways to counter it, also you shouldn't see it as boring for your team. Part of this game is to continuesly fail in trying to beat something that you have trouble with. Keep trying and trying thats the only way to break it. find flaws in your enemies.
some examples are whats your enemy's altitude? can you approach from above? can you approach from below?
Can you use the terrain to your advantage?
Can you effectively tank 2 enemies while your ally kills them?

take this into consideration improve your piloting skills, have faith in your crew and work around their disadvantage like bad at long ronge but very able in close combat and repair situation.

Some setups require you to be very durable / mobile while other setups requires you to go in and hit hard.


This said I agree playing on the artemis ship is possibly the most boring thing I have tried to crew and pilot on, but some players enjoy it so they should be allowed to do it.
If you ask the lobby nicely maybe they will change their loadouts.

GeoRmr:

--- Quote from: Skrimskraw on December 13, 2013, 12:18:15 pm ---I agree with this. the double junker artemis setup is very very strong and possibly on the overpowered side of the scale.

However there are ways to counter it, also you shouldn't see it as boring for your team. Part of this game is to continuesly fail in trying to beat something that you have trouble with. Keep trying and trying thats the only way to break it. find flaws in your enemies.
some examples are whats your enemy's altitude? can you approach from above? can you approach from below?
Can you use the terrain to your advantage?
Can you effectively tank 2 enemies while your ally kills them?

take this into consideration improve your piloting skills, have faith in your crew and work around their disadvantage like bad at long ronge but very able in close combat and repair situation.

Some setups require you to be very durable / mobile while other setups requires you to go in and hit hard.


This said I agree playing on the artemis ship is possibly the most boring thing I have tried to crew and pilot on, but some players enjoy it so they should be allowed to do it.
If you ask the lobby nicely maybe they will change their loadouts.

--- End quote ---

I find flying on artemis junkers pretty fun tbh.

Squidslinger Gilder:

--- Quote from: Mithron on December 11, 2013, 01:09:19 pm ---I know there's a huge 8 page long thread on the Art, but I'm really disappointed in seeing it wasn't nerfed/changed in this recent patch. I loved this game the first week I discovered it: noobs everywhere, tons of crazy ship and weapon combinations and learning the game was awesome. There were tons of low ranks to play with and so many different strategies to discover and learn with. Now I log in to nothing but rank 10+ clan tryhards in the only 4 games available and they're all using Art metas. It's so boring. I've played this game for less than a week and I'm already bored and tired of it. During peak hours, it's not much different. Maybe 8 games available with clan stacking everywhere.

Does anyone else feel the same?

--- End quote ---

Mithron, you are the reason I made that thread. I knew this Art spamming was having an effect on people new to the game and its a negative one.

There is a lot of counters but at the same time some maps and ships make them not very viable. Heck I took a Squid against an Artmobby last night. Granted my crew was rubbish but it should have had the speed and capability to counter the mobby. On the other hand, the mobby stayed at altitude often. It knew the weaknesses of the arts. It also set up in a location which favored a view from all sides. Downed him twice but at the cost of my ally dying about 4x. But just could not approach without Ally being a meatshield as you just can't climb to get over arcs with a vessel that is at ceiling. Also with the Squid being as piss poor as it is now. Add in an inept crew into the mix and you just get a recipe for fail.

That is a factor a lot of these guys who hump their arts forget is, yeah there is counters but getting those counters to work in pug matches is another thing entirely. When you have crappy crews, moronic allies, and generally players who make AI's look godlike...all the talk of counters in the world does nothing.

This in turn degrades the enjoyment of the game. Muse has been testing some Art changes and from what I've heard they are just what I was hoping to avoid. Turning the Art into a waste of a gun mount instead of just slight tuning to make it not as OP.

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