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Art meta is boring

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redria:
For a brief time, I was slightly against the current artemis stats, but honestly the end result is that I agree with the OP, but in a different way than he intends. Art meta is boring, but I find it that way because you have 3 of the same gun, and your counter is going to be the same. You don't get any better, and it honestly isn't that challenging to go up against. Pop a balloon and get directly above the artemis ship and you can 2v1 pretty effectively.
Realistically, 3 of the same gun will never be as effective as a mix of guns. I fear double artemis-hades significantly more. You suddenly get upwards arcs, armor piercing, balloon damage, fire, etc.

I don't think artemis are overpowered. Overused? Certainly. But stick a bunch of artemi together and its sorta boring and easy to counter. You are only ever thinking up strategies to counter one build.

Now mine launcher-carronade on either side of a junker. That is terrifying.

redria:
Erm... Apologies. I read through a little of the other artemis thread. There is already a lot of discussion on how to counter effectively etc. Don't really need to continue that discussion (with me at least). We will just have to see what happens in the next update.  :)

awkm:
Those interested in testing Artemis proposed changes.  There are a series of blind tests (super duper scientific stuff) on dev app.  I encourage everyone to get into dev app (ask keyvias@musegames.com for access) and get testing and post their feedback.

Thanks

-Mad Maverick-:
glad to see everything is just as I left it;  "you want to counter long range? well then bring long range duh..."  back to leaving it...

Sammy B. T.:
We 5-0ed the Gents on Dunes by charging their two triple art Junkers last Saturday.

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