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Art meta is boring
ramjamslam:
Just in case... I hope everyone can tell that this is all just for laughs and not really going to happen:
--- Quote from: Sammy B. T. on January 16, 2014, 12:45:53 pm ---Awkm, I gotta say, the the balloons you added to the missles that make them arc up after you fire them are really interesting but I am not sure if you needed to added 400 impact damage to the shot. I mean the 60% fire chance seemed like enough.
--- End quote ---
lol, In the mythical world where this happens though it has totally nerfed the artemis because I can just pop artemis balloons out of the sky with my carronade as they come at me - dropping the artemis bullets to the ground. Carronade is back to being OP.
Omniraptor:
I would be so down for an ammo type that replaces shatter damage with impact damage.
zlater75@hotmail.com:
I'm just a stupid gunner but i don't understand issues with the artemis fully. Yes as destroying components and trifecting the hull it can be very annoying on the receiving end, like a carrofish against your balloon if you're captain. But it's also about how it feels in use. There ARE countering moves and options
I agree with sammy it should not need a radical nerf at all but at most a minute or very slight change in projectile speed as well. It's a rocket after all? I'd like to see flames added like when you shoot gat with incend to the artemis animation. It can shoot long range because it is a long range weapon yes. The rocket won't drop like bullets. I like that the weapons need counterweapons and makes other weapons useful. Like lj and merc against artemisjunker. In a map when a brawler ship or a good squid gets close you don't do much with the artemis side because you don't have time.
I'm afraid if weapons just keep getting mostly nerfed down they won't feel like weapons much more.
And it's fun to challenge yourself as gunner to try take out a specific component or go and smash a artjunker up close or be able on the junker to stay alive while a 360 gets you on the close range weapons while barely being alive and surviving just before the other enemy gets there.
Don't remove satisfaction for gunners in the weapons or make radical changes. Atm i'd like that energy be focused on other things instead like coop tweaks and spawnpoint tweaks on some maps. The more time a weapon gets the better we know exactly what is needed.
GeoRmr:
--- Quote from: awkm on January 16, 2014, 12:22:31 pm ---Proposed Artemis tweaks are on dev app. Looking forward to testing and feedback. Please remember to keep dev app activity to the dev app forums boards.
--- End quote ---
Where is this board?
Thomas:
https://gunsoficarus.com/community/forum/index.php/board,45.0.html
I believe you need to have the Dev App to be able to view the board. If you have the Dev App, and can't see the board, you should email feedback@musegames.com or keyvias@musegames.com
If you don't have the dev app, you can use one of the emails above and ask for a key, and also join the Guns of Icarus Online Experimental Crew:
http://steamcommunity.com/groups/GoIEC
Where you should be able to get a Dev App key there.
Like Awkm has pointed out, discussions about the changes are to be kept in that section of the forum, as they are still under testing and subject to change.
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