Main > Gameplay
Art meta is boring
Frogger:
--- Quote from: -Mad Maverick- on January 27, 2014, 05:05:30 pm ---glad to see everything is just as I left it; "you want to counter long range? well then bring long range duh..." back to leaving it...
--- End quote ---
Aw, c'mon Mav. It's really not like that. And I don't think it ever was, honestly. Like Sammy said, just two days ago we solidly defeated one of the toughest long range teams in the game with coordinated rushing. And rushing is how the RAFT beat the Paddling, whom many regard as the unparalleled long range team of GoIO.
It all hinges on the details - ships, builds, map awareness, timing, gun & repair discipline.
Get back in the game already! You've been gone too long :)
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Addendum: I will agree with you a little, actually - from between 1.3.2 to the 1.3.3 hotfix, close range was seriously hamstrung by the overly nerfed gat. The 1.3.3 hotfix fixed that, however.
Mattilald Anguisad:
I've seen and I still don't know how exactly how that happened XD
Addendum: hades still deals more damage than gat - it will be absolutely op if some speciffic ammo types come into game (not at liberty to discuss into further details).
Captain Smollett:
Actually hades does not deal more damage to armor than gat. Gat has a much higher armor DPs and though it lacks fire it has the ability to knock out guns and engines.
Frogger:
Smollett is correct. To corroborate, the hades will yield a DPS of 68.86 over 10 clips, while the gatling yields 76.34.
Omniraptor:
Wait, doesn't the gat do something like 17-ish damage per shot?
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