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Art meta is boring

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ramjamslam:

--- Quote from: ramjamslam on January 15, 2014, 04:35:14 pm ---
--- Quote from: GeoRmr on January 15, 2014, 04:32:15 pm ---
--- Quote from: Sammy B. T. on January 15, 2014, 04:27:29 pm ---That really doesn't strike me as outrageously high especially since you were using Lesmok, an ammo type that will functionally never be used on an artemis.

--- End quote ---

Lesmok artemis on dunes can be extremely devastating from the southern spawn and is a valid ammo type for the artemis. these screen shots do not take into account the fact that your ship would be bouncing slightly higher from the floor that the absolute bottom and would be pitching back due to the captain beginning an ascent.

--- End quote ---
Sacrilege just won the sunday rumble using double mobulas fully loaded up with lesmok on Battle of the Dunes.  We were able to merc/artemis the Gent's mobula from outside their artemis' range.

--- End quote ---

also for clarity and historical sake, I will say that I am talking about the final game from sunday rumble 19: https://www.youtube.com/watch?v=T7EjTdS29XM

Thomas:
The further apart the ships are, the less difference height makes. With normal ammo, the artemis can hit something a little over 190 meters above it at max range (a little over 390 meters above it when using lesmok with the new max range). Since the angle is fixed, the closer you get to the ship, the less vertical distance it can cover.

In a sniping match, range will always trump the turning angle. Even something like a field gun can cover a huge area when the ships are far apart.


When you're up nice and close (400 meters), the bottom of your ship needs to be at least 70 meters above their gun to avoid being hit. Get to 100 meters and you just have to be 18 meters above their gun. Of course you have to keep in mind that things are always more complicated. Ships are volumes, not just points in space. The mobula for instance has it's guns at the top of the ship, not the center or near the bottom, giving them a little vertical boost. Not to mention the height of the spire.

All maps also have varying distances between the floor and ceiling of the map. Terrain factors like hills, valleys, and objects make a difference. Doing some testing I found that from the deck of my ship to about the bottom of the map on dunes was between 450 and 600 meters. Probably a little more and a lot less in other areas on that map.

Crafeksterty:
Exactly that. Dunes really has an incredible difficulty of fighting snipers. You almost have to go with sniper weapons. Look at that link Ramjam posted + community chat where i say how my loadout didnt help the full map splitt tactic because i had nothing to accomodate the range.

I know this is off topic but i would love to see alot more rubble in the ground. Much like west side of the big towering engine thing but AROUND where the terrain in the middle goes downwards.  Just big enough rubble that can be used as cover.

awkm:
Proposed Artemis tweaks are on dev app.  Looking forward to testing and feedback.  Please remember to keep dev app activity to the dev app forums boards.

Sammy B. T.:
Awkm, I gotta say, the the balloons you added to the missles that make them arc up after you fire them are really interesting but I am not sure if you needed to added 400 impact damage to the shot. I mean the 60% fire chance seemed like enough.

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