Main > Gameplay
Range-Finder
Byron Cavendish:
I really don't think the point of it was for pub games...and regardless of that opinion, it's still a very valuable tool for coordinated teams.
Byron Cavendish:
I have used a bit today. It works really well. My only criticism is that the graphics for it are really rough. It needs a lot more textures, shading, whatever you can do. The whole thing looks unpolished, it really stands out from the rest of the game.
geggis:
--- Quote from: Spud Nick on December 09, 2013, 08:52:34 pm ---It would be more useful if you could left click the ship to mark the range for your crew to see. Right now you have to hold the ship in sight in order to see the range and only the guy with the range finder can see it.
--- End quote ---
What about the range appearing for all players inside the 'spotted' bracket while ever a ship is in sight through the range-finder, no clicking necessary? I prefer less HUD and more communication personally but tunnel vision coupled with mute players could be dangerous in pub games. A visual range indicator would be fairly subtle anyway. I did notice that there appears to be no visual cue that a player is range-finding, they just look like they're standing there, or did I just miss the exact moments they were using it? I'd expect a spyglass kind of animation/stance when in use.
Andika:
I haven't tried it long enough with side angles and difficult aiming situations, but does it actually mark shooting directions when ships are turning and you have a side angle where you need to aim at the air in order to hit the enemy? Also, does it show aiming upwards/downwards angles too, like for a mortar? Because if yes, then it can be quite useful. In all cases I've tried it so far, all it did was putting a circle around the ship I was pointing at, which wasn't really helpful since we all saw the ship itself, and some gunners found it more distracting rather than useful to have a glowing circle around enemies.
Also, it would be cool if the tool could work not only when somebody was looking through it, but let's say, when somebody selected it, because as others above pointed it out, the idle engineer/captain is a rare case, no engi has time to assist a gunner's every shot while the ship is falling apart. At this point, the tool is not really useful for gunners, since you cannot shoot and use the range finder at the same time. (The wild idea occured to me to make this a tool that would work on gunners automatically if a gunner mounts a gun and brings this instead of the spyglass, and everybody could see range and all later on, or maybe just the gunner, but he could communicate it. Could perhaps make gunner class more useful in game.)
Thomas:
I think the most effective builds for this tool are long range ones. You usually don't need it's aim assist for close range. As far as I'm aware, it makes a circle that you need to line up with the aiming circle of the weapon. That's to give you an idea of roughly where you need to be to score hits.
I think. The larger the circle, the more off target you seem to be. I'm not sure how small you ideally want it. And it's only helping you aim at the ship someone is using the tool to look at; so if you're trying to hit a different target, just ignore the circle.
I wonder what happens if you get more than one range finder on a ship pointing at different targets?
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