Main > Gameplay
Range-Finder
Captain Smollett:
--- Quote from: Thomas on December 11, 2013, 12:05:25 pm ---I think the most effective builds for this tool are long range ones. You usually don't need it's aim assist for close range. As far as I'm aware, it makes a circle that you need to line up with the aiming circle of the weapon. That's to give you an idea of roughly where you need to be to score hits.
I think. The larger the circle, the more off target you seem to be. I'm not sure how small you ideally want it. And it's only helping you aim at the ship someone is using the tool to look at; so if you're trying to hit a different target, just ignore the circle.
I wonder what happens if you get more than one range finder on a ship pointing at different targets?
--- End quote ---
I think everyone is forgetting the best part of the range finder. It finds ranges!!!!
If you know the range of your weapon or the arming range of your weapon it could provide a pretty large advantage. Carronade vs carronade fights shots are often wasted as gunners shoot 1 or 2 rounds before they are in range, with a range finder they'll know exactly when to start firing. It could also let a lumberjack gunner know when they should switch to lochnagar and when not to etc etc.
Captain Smollett:
Also lets not forget that LJ and hades guns are notched so a skilled gunner could know immediately where to place his first shot if the range is called out to them.
Byron Cavendish:
Yep, we've been working it into our Gent builds, its pretty grand.
Coldcurse:
who needs a rangefinder if you have aquamac's girlfriend on a lumberjack.
Sammy B. T.:
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