Main > Gameplay
Range-Finder
Dr Pantaleon:
Here it is, the obligatory Range-Finder thread.
First of all, I really like the idea and I think Muse did a good job on creating a nice model for it. So far, I haven't had enough time with it to form a proper opinion on it though. Therefore I created this topic.
1. How does it work?
2. Does it actually work the way it should?
3. How do I use it correctly and when do I use it?
4. Is it worth bringing it?
5. Who should bring it?
Discuss!
awkm:
1) You can find the range of an enemy ship by just pointing at it. You can then communicate this information to others on your ship via the normal communication channels. Especially useful for checking the range of yours guns as well as arming distances. If you are actively looking at an enemy with range-finder while a gunner is also aiming at the same enemy, they will have additional feedback in the aiming reticule to help them lead their shots. Great for new players trying to figure out leading.
2) Yes, it works. However, the leading indicators is only a guide. It's not meant to help you snipe ships from across the entire map. It's supposed to give you an idea of how much to lead with each gun based on initial velocities of ships.
3) Based on the above, you can decide to use it whenever you feel like you want more information regarding range or help others lead guns.
4) That's up to you. It will always be better to actually learn leading shots and judge distance by eye. This tool is only meant to help you learn it but if you allow it to become a crutch then that's one thing you need to bring in your loadout instead of something else.
5) Whoever can spare their normal responsibilities to range-find.
Thomas:
I've only played with it a little bit, but it's an interesting tool. Essentially you can bring it if you're pretty confident in the remaining two members on your ship being able to spot enemies. You can rely on your team mate, but sometimes you can see them where they can't.
It's probably the least essential tool you can bring, especially if you have some good gunners. It's kind of useful for long range sniping builds, but I can see it being useful for knowing the precise moment to start engaging on a close range build. (ie: you're getting closer and need to know the exact moment they're about to be in range. However, most experienced gunners will know this by 'feel')
The only problem I have with it, is that you need to be using for a stretch of time for it to be useful. So only really bring it on a ship where you spend a good deal of time standing around anyways (sniping builds with limited guns to mount?). I was playing around with it on a lumberjack goldfish, and I often found myself neglecting my other duties while trying to use the tool. So be aware of the tunnel vision it promotes.
Spud Nick:
It would be more useful if you could left click the ship to mark the range for your crew to see. Right now you have to hold the ship in sight in order to see the range and only the guy with the range finder can see it.
ramjamslam:
--- Quote from: Spud Nick on December 09, 2013, 08:52:34 pm ---It would be more useful if you could left click the ship to mark the range for your crew to see. Right now you have to hold the ship in sight in order to see the range and only the guy with the range finder can see it.
--- End quote ---
I agree, with so many mute players these days this tool is counter productive for teams in pub matches.
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