Actually, I disagree completely with choosing close spawns being OK on CP. I am sure the hotfix will improve things, but currently, CP matches are terrible. I did not mind the deathmatch ones because you could still use a strategy to win. However, I was in several 3v3 CK matches last night and they were simply frustrating. Whoever gets to the point first always wins that point. There was no turnover. Once a team claimed a point, it was best to just move on to the next one and wait. I was not on a low skill team either. Two of our ships bristled with 7-10 level players, while the third was mid level. The other team had two good ships, and one first day pilot and crew on a poorly equipped Mobula. We ended up losing that match, even though we killed all three ships over and over, and suffered no deaths on our ship at all. Hell, I was not even doing anything most of the game as engineer on a Pyramidian. We just kept killing everything that came to the point. When the time came to start heading to the next point, the other good captains would just let their ships die, and spawn at the next point while the Mobula drifted aimlessly around the active point. Even the Galleon could get back to the point before we could kill the Squid.
I'll try to get on dev app soon to test some of the fixes out.