AWKM:
This post was merged and I messed it up.
This is my initial message:
We know it's not perfect and are planning to make improvement on it over time. There is some functionality that got missed between the lead time from engineering to design testing which we'll be adding in soon.
Most likely, the system will stay and move towards each map having a concept of "bases." The concept is best demonstrated in the current Fjords and Canyons. Teams will initially spawn in their 'base' and only have access to their side of the map's related spawn points. Due to a lack of functionality, larger maps like Dunes has you initially spawn in a tight pack with your team but also allow you to spawn on the other side of the map. This will likely change later.
Either way, we are open to your comments.
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Craftersky original:
Ok so in the Dev app i thought it was obvious how the spawning just spawned ships inside the battle. But oh look, they still can!
There are Pros and there are Cons to spawning close to battle but in all seriousness, this is incredibly cheap.
No ship has breathing time after a kill, as soon as you kill someone you have 15 seconds to be on your top and you are allready fighting someone again. This then escelates to a meatgrind from both sides.
Red dies, blu dies, red dies blu dies. Red dies blu dies, red dies, blu dies RED dies.
Please tell me im not the only one who dislikes the current spawning mechanic. Spawning far away was a downer, but getting a lucky spawn too close was the problem, now look. "lucky" spawns all over the place. Not even snipers will get a breather.
Ive also noticed some spawns on the very middle, one time i spawned directly behind a pyra... as a spire... after he killed me... Wanna know what happened? He got mushed.
How about this, i just killed an annoying squid, and when i turn around. Oh there he is again, fully and more capable than me.
I AM way too early on this but like i said, i saw this on the dev app and it still is allowed.
However, i do see pubs having more fun (to a degree). The games are much quicker and gets right into it, but what other options exist now for deathmatch? I dont know how we can balance the spawning out to be atleast a bit predictable. Only allow them to spawn at their sides of the map? They get random selections of spawns? Right now you just turn around and see the same ship you just killed, fighting in only one area of the map.