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Competitive play and the PS4
Squidslinger Gilder:
--- Quote from: Sammy B. T. on December 12, 2013, 01:56:51 am ---I think the only major benefit PC players will have over consoles would be communication through typing and headsets (in my experience console headsets are ridiculously expensive). Gunning might be a bit easier with a mouse but its hardly anything like a FPS
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No everything will. No way you can snap your view to a full 180 on the helm with a pad as fast as you can with a mouse. Engineering is similar with repairs. If you have to move fast and adjust quickly for repairs/extinguish, you can't do it fast enough with pads. It'll be playable yes but pad based teams will not be able to compete without either heavy tweaks to sensitivity or just giving up and connecting a mouse.
Alistair MacBain:
Yep.
I doubt a player with a controller can perform as good as one with mouse and keyboard.
Starting with the advanced technic of movement repair (Repairing but already running away from the component, before the hitanimation finished) and pretty much any shortcut.
I doubt a console player can adjust the jumps, specially on a squid as fast as a pc player.
Gunning will be alot harder, specially for longrange fights.
Same goes for piloting as gilder mentioned ...
You cant look around as fast as a pc player and thats a real downside.
Gryphos:
Yeah, maybe in some ways the ps4 players will be at a slight disadvantage, but it definitely won't be the landslide inferiority that some people describe. And it definitely won't be enough of a difference to stop ps4 teams being successful in competitive play.
Sammy B. T.:
--- Quote from: Gilder Unfettered on December 13, 2013, 04:34:59 am ---No everything will. No way you can snap your view to a full 180 on the helm with a pad as fast as you can with a mouse.
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A lot of console games have an automatic 180 turn on one of the joysticks. I'd be surprised if GOIO didn't have this.
--- Quote --- Engineering is similar with repairs. If you have to move fast and adjust quickly for repairs/extinguish, you can't do it fast enough with pads. It'll be playable yes but pad based teams will not be able to compete without either heavy tweaks to sensitivity or just giving up and connecting a mouse.
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Obviously keyboard and mouse will be better. I just don't think it will be overpowering. I'd see it like I see pilots who haven't customized their key bindings like I have.
Thomas:
This is starting to sound a lot like a PC gaming vs Console gaming discussion. They both have their pros and cons, but they're not dramatically different from one other. The big difference being the input source. Keyboard/mouse and a controller.
In theory they'll have the button reassignment and sensitivity adjustments like we do now, and that should be more than enough to allow for comparable results. Most of the other functions are timing and practice, and any player can pick those up over time.
Really we'll just have to wait and see how it turns out. You can actually toss your controller in right now and give it a whirl. I've done it a couple times, and it works well, but I'm just too used to a mouse and keyboard, making it harder to player this game with a controller.
I think the main point the thread was trying to address was better in game functions for clan functionality, to promote the console players to form clans and be competitive, as opposed to endless pub lobbies. I believe it was mentioned that a lot of current console games already have a thriving competitive scene, as a lot of the newer consoles give players tools to network with each other.
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