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Competitive play and the PS4
dragonmere:
I saw the pic on f-book of a PS4 displaying the GoIO logo, and it got me thinking...
I'm assuming that the cross-platform release is going to stir up some new customers. How, exactly, is this planned to work with the 'competitive community'?
Given that there are no clan building tools within the game itself, only clan identification, one must rely entirely on Steam groups/messages, these forums, and TeamSpeak/Skype to build a cohesive clan. PS4 users aren't going to have these tools as readily available, if at all.
Not to mention that it is very possible that a much higher percentage of them will not have/use a mic than we already see in the 'puter only version. Also the lack of text input: The non-verbal commands work in game play, but there is no non-verbal system for lobbies, let alone clan building. Lobby coordination is absolutely 100% imperative for a competitive match. This is going to make serious competitive matches, even outside of clans or 'high level' play, nearly impossible.
Due to this, it seems pretty apparent to me that the majority of the new player base will be strictly casual only. There is also a(n optimistic) possibility that the numbers brought in by the PS4 will be far greater than the PC/Mac/Linux users combined. What we would be left with is a vast majority of the players basically unable [or at least have to jump through some pretty serious hoops, and most won't want] to join clans, or play competitively at all.
Are there any plans to prevent this, or is this the intended future of the game? Random players, random weapons, random crew composition, random ships. Am I just being pessimistic?
Squash:
dragonmere:
Meaning what?
In an attempt to not go into full 'rant-mode' about this, a topic I'm highly passionate about, I'd really appreciate it if only serious replies were posted. Animated gifs add nothing.
Thank you for your future cooperation, squash.
Dev Bubbles:
With this game, it is by nature not the most casual game :P So I don't think that would necessarily change with PS4. We are looking to add more community tools in game but we are also developing a new match making system a big step beyond even the scramble system that we are putting in place, so everything needs to account for that. With voice it is one of the unknowns that we need to figure it out. But regardless, we're excited about PS4!
dragonmere:
By casual/competitive I don't mean FarmVille/DOTA. I'm saying those who just sit down and click play without putting any real thought into it, and those who take the time to form a team, determine load outs, etc. and perform general strategics before/during the match.
Most likely we can generally agree that PS4 players -if they had the exact same build we do right now - are going to be much more likely to just 'sit down and play'. Too much work on outside resources to get competitive.
Building some type of team/clan/competition/preparation/whatever tools into the game could possibly sway that trend. It would even help current PC/Mac/Linux users.
Of course, a good matchmaking tool alone might do the trick. If there was a proper venue for teams trying to play competitive matches, there might be more competitive players in general...
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