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Competitive play and the PS4

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roder:

--- Quote from: Gilder Unfettered on December 09, 2013, 08:18:52 am ---But still, may want to have some segregation going on because regular control pad players will get their butts whipped royally and likely will find themselves quickly blamed as the cause of all problems in GOIO.

Nah, no control pad can match mouse precision. As much as GOIO is airship combat, it is also an FPS. There are gimmicks you can get which can help on pads. I got stick extenders for my 360's pad and they did wonders, but it still is very imperfect.

Its going to happen...just sayin. Paddies will be limited in their abilities compared to mouse and it is going to come down to insisting those players go keyboard/mouse or pad/mouse if they expect to really be of use. Specially when you consider how finicky some of the parts on the ships are to hit.

--- End quote ---

lol your posts reek of PC elitism. maybe you shouldn't be so condescending :) if you really want GoIO to succeed as a game, you'd be more like Captain Smollett. and GoIO is barely an FPS, the gunner is only 1 role, the two others roles are mostly navigation and I think the sticks actually benefit from that. Sticks are better than M+K for two genres, sims and fighting games. A lot of people play flight sims better with gamepad, not to say GoIO is a flight sim, but it might share a lot similar feelings. And I think Engineer with 3rd person perspective would be pretty ideal for gamepad use.

i really don't think aim and accuracy are the cornerstones of GoIO gameplay, the battle isnt won with perfect aim, but more about putting your gunners in a better position to shoot enemy ships, the real battle is trying to put your allied ships in better positions and putting enemy ships in vulnerable positions, after that i think the battle is already won :)

Sammy B. T.:
I think the only major benefit PC players will have over consoles would be communication through typing and headsets (in my experience console headsets are ridiculously expensive). Gunning might be a bit easier with a mouse but its hardly anything like a FPS

Thomas:
Gunning might be a little trickier, but not by much. In general there's lot of movement from your ship and the enemy, so pinpoint shots are rare. The hitboxes are pretty large too, even for components; so there shouldn't be an issue. As long as you're 'close enough' you're probably hitting what you need to.

Also, I pointed out and linked that the PS4 will actually come with a headset included. So nearly 100% of PS4 users will actually have a headset and be able to communicate with everyone.

http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/




http://www.gamespot.com/forums/system-wars-314159282/ps4-comes-with-headset-xbox-one-does-not-29407995/


Really PS4 users are likely to have a one up on PC users, since more of them will have mics (and larger screens).

Zander Broda:
this game isn't twitch based, i see no reason a controller would be inferior in any way.

Coldcurse:
well the game does have controller support

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