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Competitive play and the PS4
Arnox:
Pessimistic only if you think competitive events are the only way to play GoIo Dragonmere :)
But you should not be worried that much. The player base is and will be almost the same (yeah PC CoD players are in the same bag as CoD Console players for me). A lot of players (and good ones) are already using paddes while playing, so no big diff. no hardware issue since it's a console. HUGE TV screen so better aiming and bigger HULL icons and such. I will ride other the usual Pc/Console fighting crap : more players, new players, more potential recruits ;D
From my part I hope the PS4 thing will manage to maintain a mid-level player base, since this part of the community is desperatly missing at the moment.
Mod Josie:
As long as the infrastructure for PS4 and PC players to organise themselves into competitive teams cross-platform is there then there isn't a big problem. This would likely be soluble by having in-built methods for organising clans (Not all PS4-owners have Steam and Teamspeak for instance). If the structure was built into the game itself such that both platforms could organise themselves and communicate effectively, then we can all welcome a large new pool of players to our community with our blessing. The day would come that a PS4 player was running a clan that PC-playing members were a part of - something I'd be excited to see.
I think this has probably been considered already, but it would be very highly recommended that PS4 players had mic/voice marked as an essential for taking part. Otherwise, communicating in matches or lobbies will be difficult unless they have a keyboard and mouse handy. And if they did have a keyboard, they may as well be using that to control their character over their controller, and would likely own a PC anyway.
Squidslinger Gilder:
Nah, no control pad can match mouse precision. As much as GOIO is airship combat, it is also an FPS. There are gimmicks you can get which can help on pads. I got stick extenders for my 360's pad and they did wonders, but it still is very imperfect.
Its going to happen...just sayin. Paddies will be limited in their abilities compared to mouse and it is going to come down to insisting those players go keyboard/mouse or pad/mouse if they expect to really be of use. Specially when you consider how finicky some of the parts on the ships are to hit.
Mod Josie:
--- Quote from: Gilder Unfettered on December 09, 2013, 08:18:52 am ---Nah, no control pad can match mouse precision. As much as GOIO is airship combat, it is also an FPS. There are gimmicks you can get which can help on pads. I got stick extenders for my 360's pad and they did wonders, but it still is very imperfect.
Its going to happen...just sayin. Paddies will be limited in their abilities compared to mouse and it is going to come down to insisting those players go keyboard/mouse or pad/mouse if they expect to really be of use. Specially when you consider how finicky some of the parts on the ships are to hit.
--- End quote ---
I am well aware of the limitations, I agree with you on that front. The real problem however is organising matches and contacting out-of-game people cross-platform if they don't have Steam etc, and that they should have voice chat enabled at all times so they can at least communicate with PC players. I don't really mind having people playing with a pad if they're willing to communicate. That factor alone would put them an edge over some PC players who refuse to communicate/listen and can hence swing a match against your favour.
I suppose what I want to see above all else is an in-game way for players to organise events within the game itself so that players on both platforms can find it and contribute.
Captain Smollett:
Listen people are people, there will likely be just as many people willing to play competitively on console as there are on computer.
As far as I understand they'll have access to steam and steam messages and with the rotation speed constraints on the turrets and accuracy having to do much more with aim than twitch reflexes you'll see only the most marginal benefit to keyboard and mouse over the gamepad (not to mention the fact that the gamepad will likely be slightly better for walking around the ship).
I don't think this will be as big of a problem as some are anticipating. To me this is a huge opportunity to expand the player base and since competitive players tend to play the game the longest hopefully clans will eagerly reach out to console players and make GOI even better than it is now.
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