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Artemis
RearAdmiralZill:
Well the flak is destined for a new thread eventually so we'll leave that alone.
I like where the artemis is, and it hasn't proven to me that it is OP.
Perhaps it is a different reason that makes people point at the artemis and say OP? Does it disable too many things at once?
HamsterIV:
I really love the Artemis for the turn horizontal turn limit and range. The Artemis makes quadfectas viable. Things happen too fast in a brawl for the setup required to quadfecta, and the other long range guns have crappy horizontal turn limits. Trifecta/Quadfecta is the real OP aspect, Artemis just helps to enable it.
GeoRmr:
--- Quote from: HamsterIV on November 26, 2013, 12:02:27 pm ---Part of the light flack's uselessness comes from the aim jitter combined with arming time. It doesn't work at long ranges due to the jitter and it doesn't work at close ranges due to the arming time. The Artemis has no aim jitter or arming time so it is effective at all ranges. Going from Awkm's history, if one tool is too good in too many situations, he removes its usefulness in one of those situations to make the other tools more desirable.
--- End quote ---
heavy clip,
incendiary rounds,
charged or burst for midrange
that is all
GeoRmr:
On another note, Artemis trifecta has been available for ages with roughly the same disable and kill potential that has today. It has not suddenly become op, people have just started using it and their opponents haven't heard of hydrogen or cloud cover.
HamsterIV:
Requiring 3 ammo types to use a gun efficiently makes it the realm of gunners, and not the sort of thing you can pack 3-4 of and get the entire crew shooting. The Arty only needs burst regardless of range so it is usable by the engineers and even the pilot.
I think the Artemis' dammage has been going up and down for each patch. The latest one giving it an uptick. The weakening of gat and the uptick to damage makes the Artemis stronger overall. I don't want it to get nerfed, but I wouldn't be surprised if it did.
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