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Artemis

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RearAdmiralZill:
That's when you drop and use your balloon to soak up the artemi fire (assuming you're at the height ceiling in your description) and exploit their other weakness up close, which is slower turn rates.

They also changed the hit-boxes for guns to make them easier/properly be hit for disable's sake. That's probably making a difference too.

HamsterIV:
I am HamsterIV and I am a Artiholic. After the gat was nerfed I was lost and confused. I was loosing and I didn't know why. Then I heard a sickeningly sweet voice in the back of my head "Why not the Artemis?" it said. "You can shut down another ship from across the map. If your gunner can't shoot strait there are two more on the ship, odds are one of your crew can shoot. What does it matter that the other ship won't be able to retaliate?" In my desperation and madness I listened to that silvered tongue succubus and made the Artemis my go to weapon for teaching new crew.

The thing is a bit OP especially since you can stack them on any ship that has a 90 degree gun overlap. It has a decent clip size and no shot drop so new people can be effective with it after almost no training. I hate to say it, but this gun probably needs an arming time. It is just too good at both long range and short range fighting. Especially since by the time the enemy gets to short range fighting their engines are so badly damaged they can't use speed to take advantage of the Artemis' poor turn rate.

RearAdmiralZill:
God don't even kid like that. Light Flak is useless enough with it's arming time, and the Hades pumps out enough damage to overcome that downfall.

GeoRmr:

--- Quote from: RearAdmiralZill on November 26, 2013, 11:41:08 am ---God don't even kid like that. Light Flak is useless enough with it's arming time, and the Hades pumps out enough damage to overcome that downfall.

--- End quote ---

light flak works very well in tandem with a hades, i find it more effective than running double hades.

personally i think the Artemis is fine as it is, but i wouldn't complain if it were to have a no aoe before arming time nerf.

HamsterIV:
Part of the light flack's uselessness comes from the aim jitter combined with arming time. It doesn't work at long ranges due to the jitter and it doesn't work at close ranges due to the arming time. The Artemis has no aim jitter or arming time so it is effective at all ranges. Going from Awkm's history, if one tool is too good in too many situations, he removes its usefulness in one of those situations to make the other tools more desirable.

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