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Ship Scrambling and Other Upcoming Features

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N-Sunderland:
That's pretty much all there is to say about it. Lobbies will be constantly dying from entire teams leaving, and that'll just amplify the already long wait times between matches. There's just so much more harm than good that can come from this system.

ramjamslam:

--- Quote from: RearAdmiralZill on November 15, 2013, 08:48:59 pm ---Scrambling the boats by force isn't going to solve anything, unless the number of lobbies waiting to play was too low.

--- End quote ---

When I play in the evenings (my time) there is usually only 1 or 2 games going.  These matches during the off peak times aren't the ones that are stacked imo, and we are also catering for the brand new players in these matches as there aren't any novice matches on at this time.  I think scrambling will be chaos for captains though - do the captains get scrambled with the rest of the crew?

I don't think we can really test how a standard pub match will react to this in the dev app so we will just have to wait and see.  It would be good if Muse were able to feature switch this off if it wasn't getting a good reaction, or make scrambling an option for players when creating a match.

Spud Nick:
I think that players will just leave the match to make a new one. Good captains usually want to fly with other good captains.

Dev Bubbles:
Hi everyone, thanks for the feedback! 
Ok, here are some questions for you guys: 
1.  If a well organized, or "stacked," team moves and create another lobby, would you consider that to be a form of match balance itself?  Why or why not?  And what do you guys think would be the result of a stacked team leaving a match to create or join another? 
2.  If we do create another type of match called "Competitive" in addition to Novice and regular, how should we definite the level criteria for entry or qualification into that match? 
3.  If we make Scramble an option for match creator, what type(s) of players do you think would create scrambled matches?

Piemanlives:
I'm going to answer the ones I have a decent grasp on.

3. In my opinion players who are running training sessions would find this a fairly nifty thing, for instance if one side of the training lobby is doing really well after x amount of matches things would be switched around and they might be able to lend some tips and tricks they've learned to others, of course they could just do so manually but that's not the point really.

2. I think players who have done 1 or more of the following:

* Played through all of the tutorials and gotten to at least 3 in at least 2 classes (there are only three after all)
* Have 100 (or something like that) matches under their belt.
* Gotten to 4 in at least 2 classes (Tutorial not required)
* Etc. Feel free to edit this list as necessary

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