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Ship Scrambling and Other Upcoming Features

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Spud Nick:
It would be better to have more match types were players are segregated by skill level (matches played) but not restricted. That way new players could still learn a few things from the veterans but still have a place where they can play against people of the same skill level.

Cl ick to Ca p t ain:

--- Quote from: Dev Bubbles on November 16, 2013, 03:13:16 am ---Hi everyone, thanks for the feedback! 
Ok, here are some questions for you guys: 
1.  If a well organized, or "stacked," team moves and create another lobby, would you consider that to be a form of match balance itself?  Why or why not?  And what do you guys think would be the result of a stacked team leaving a match to create or join another? 
2.  If we do create another type of match called "Competitive" in addition to Novice and regular, how should we definite the level criteria for entry or qualification into that match? 
3.  If we make Scramble an option for match creator, what type(s) of players do you think would create scrambled matches?

--- End quote ---

2.  If we do create another type of match called "Competitive" in addition to Novice and regular, how should we definite the level criteria for entry or qualification into that match? 

I don't think it's really needed if you call it competitive, since some clans (AK for example) take in new blood and train them. So adding a level req for a competitive lobby would only be detrimental. A simple notifier that these lobbies are for organized teams, and that those coming in at random are likely to be rolled on repeatedly should suffice.

GreyTea:
This idea is very cool and starts to address stacking issues, in my oppion there is a number of changes that can be made, a request balance option that unready all the teams and balances the lobby,
or how about making a lobby with a balanced option like stated so when you join you are locked into a ship on joining that is auto balanced,
Do not make it compulsive on every public game just a type of game or go one further and make a fully all random match,
just for fun mode, random ships and loadouts but with balanced teams ^^, 

RearAdmiralZill:

--- Quote from: Dev Bubbles on November 16, 2013, 03:13:16 am ---Hi everyone, thanks for the feedback! 
Ok, here are some questions for you guys: 
1.  If a well organized, or "stacked," team moves and create another lobby, would you consider that to be a form of match balance itself?  Why or why not?  And what do you guys think would be the result of a stacked team leaving a match to create or join another? 
2.  If we do create another type of match called "Competitive" in addition to Novice and regular, how should we definite the level criteria for entry or qualification into that match? 
3.  If we make Scramble an option for match creator, what type(s) of players do you think would create scrambled matches?

--- End quote ---

1. I wouldn't, because in my last few sessions, the player count cant support that many lobbies. They will end up sitting in that lobby forever waiting (and possibly getting people who don't know better and then grind em), and either leave to play something else or join a lobby that can house them. The result will be lobby chains from win streak to another with a "stacked" team, and the lobby they leave will either fill up or die out and itll just be an ugly cycle.

2. I don't think the community needs a "competitive" match. Those are honestly in the form of private games already when we schedule scrims, or if we both have enough people, just make that lobby happen. The player base couldn't sustain the branches of lobbies in my opinion and you'd never see "competitive" matches outside tournaments.

3.Personally, it would depend on what I had at the moment. Let me explain. If I log in, and im alone or have a couple friends on, ill make a scramble lobby. Ill play, let the mechanics work themselves out, and maybe find a crew/team i like. I will then go make a non-scramble lobby to keep that team. People come and go a lot lately, so i might not ever make it to that non-scramble anyway.

Those with a team they like will make that non-scramble. "Stacked teams" will also do that. Perhaps color coding the different lobby's font (scramble/non-scramble) will let players see what they are entering.

Also, making it default to a scramble match (the options that is) will stop new players from just making a lobby and getting themselves killed. Then you force people to intentionally make that non-scramble.

Appreciate the questions Bubbles.

geggis:
As a captain, if I end up being on a stacked team I suggest my crew and I switch over to keep the game entertaining, so naturally I welcome the swap feature with open arms.

With regards to the ship scrambling, and in addition to the above: I honestly don't care about playing with my buddies provided I have a reliable or receptive crew on my own ship (these can be randoms or friends/clanmates) and the game stays enjoyable for as many people as possible (by virtue that the winning teams are now scrambled to be with the losers). Stomping just leads to people getting angry and quitting and if there are fewer players there are fewer games. I personally think leaving a lobby and starting another just because you can't play with your friends on other ships, especially if you haven't got the numbers to make another full game, is damaging to the community as a whole because more people are left waiting around for longer to get into a match which in turn can lead to more people quitting. It's often painful enough waiting for lobbies full of experienced players to hit those Ready buttons, never mind waiting for a lobby to fill up in the first place.

Playing against friends (and taunting them in party chat) in a 'balanced' game is way more fun to me than absent-mindedly stomping the other team. Recently Valiant set up a lobby to play some practice pub games but the sheer number of clan tags in the lobby (around 12) put players off the moment they entered. We sat waiting for a fair while before I suggested we switch teams about to make the lobby more attractive and, sure enough, in no time we had a full lobby and a succession of fun games ensued. I think that's a much healthier way of doing things and the scramble feature looks set to try and promote that by doing it automatically after x amount of stomps. Anything but stomps can be great fun so trying to prevent them is a good step as far as I'm concerned.

Above all, players need to stick together and keep playing, and preferably in games rather than waiting in lobbies. I know it can be annoying playing with inexperienced or downright bad captains or crew but splicing them in with other better and more experienced crews is going to bring out the best in the more receptive players and cultivate growth rather than snuffing out any enthusiasm they had because the stompers wanted to stay together. Wanting to stay with the good teams all the time to the detriment of other players' experience just seems like terrible sportsmanship to me.

I don't see how the result of implementing this feature can be anything but a net gain though:

With ship scramble feature:
Ships get scrambled, winners are coupled with losers, nobody leaves to start another lobby = more balanced games ensue (technically)
Ships get scrambled, winners are coupled with losers, former winners get mardy and start another lobby = everyone waits longer to start a match
Before ships get scrambled, winners opt to swap with other ships voluntarily = more balanced games ensue (technically)

Without scramble feature:
Ships don't get scrambled, winners opt to swap with other players voluntarily = more balanced games ensue (technically)
Ships don't get scrambled, winners keep winning, losers get angry and quit or leave match to find a more balanced game = everyone waits longer to start a match

My only reservation would be the scumbags who'd surrender or intentionally lose to avoid the scramble, but who would do that? And would that behaviour be reportable? I rarely see trolls so this seems like a very remote possibility to me. The chance of former stompers leaving en masse seems more plausible but still undignified and every bit as damaging as the act of sustained stomping.

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