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Game Duration in the Competitive Scene

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Urz:
Since the Rumble teams seem to universally want Canyon in the pool, I'll leave it in. We'll have to test some kind of game length mitigation for this weekend, though.

This is what I'm considering right now: an X minute game timer, and for the sake of demonstration let's say 30 minutes (I'll run the numbers later). If no team has at least 3 kills when the game timer expires, it's called a draw. Otherwise the game will go into "overtime". Overtime will have a Y minute timer, let's say 2 minutes, that resets every time hull armour goes down. Once the overtime timer expires, the game will be called based on the current score. If the set is tied after three games, we will play a sudden death round to the first kill.

Thoughts?

zlater75@hotmail.com:
Imo it would be good to have a "extra time / hurry up time" after the time and before calling it a draw to get going with next kill and maybe have a normal match resolution.
Would that be 30 min per round or match?

Gryphos:
Definitely worth trying out, I guess.

Orangey:
I may have an idea:
Make it a 30 min per match atleast, inform every 5 minutes how long till its over. The last kill after 30  minutes when its a draw wins. If there is no winner at 45 minutes its a draw, both teams get 1 win (out of the 2 needed for best of 3) so if 1 team has already won 1 match they will advance, or the next team that wins a match will advance. if its a draw on first round and second match is going to be a draw again after 30 minutes (or when both teams have won 1 match), then the team that makes the next kill wins.

Just an idea of how to implement a time limit and how to handle draws.

Wundsalz:

--- Quote from: Urz on November 06, 2013, 07:06:32 pm ---Since the Rumble teams seem to universally want Canyon in the pool, I'll leave it in. We'll have to test some kind of game length mitigation for this weekend, though.

This is what I'm considering right now: an X minute game timer, and for the sake of demonstration let's say 30 minutes (I'll run the numbers later). If no team has at least 3 kills when the game timer expires, it's called a draw. Otherwise the game will go into "overtime". Overtime will have a Y minute timer, let's say 2 minutes, that resets every time hull armour goes down. Once the overtime timer expires, the game will be called based on the current score. If the set is tied after three games, we will play a sudden death round to the first kill.

Thoughts?

--- End quote ---
I like the approach. The 2 min overtime seems to be a bit harsh though -it's a time frame which can easily be consumed by reapproaching the enemy after a respawn - especially if the enemy wants to the timer to win the match.
What about the following Overtime system? - If the targeted maximum match time runs up (lets say 25 min) and the game is neither a draw and at least one team has a minimum of 3 kills, the game is finished and evaluated according to the current score. Otherwise an overtime of 10 min is added to allow both teams to decide the match. If the game is still neither a draw and at least one team has a minimum of 3 kills either call the match a draw or let the dynamic time extension you've described kick in.

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