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Game Duration in the Competitive Scene

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Wundsalz:
Some facts and opinions regarding the sunday rumble which the design goals of a rule adjustment should revolve around:
1. The sunday rumble can be a large event. It's the only running tournament format which executed up to 7 BO3 matches on a single evening in the past.
2. the event should be executed in a time frame of 2-4h (people have got other stuff to do on weekends and EU-Players want to sleep at some point)
3. matches should be as fair as possible. The effect of rules on the match outcomes should be minimal
4. unlike other events like the cogs or the avalan conflict, I do NOT take the Rumble too seriously. I don't want to win it at all costs. As a result I'd be fine with rules affecting the matches outcome to a certain degree (which contradicts point 2) as long as they help to keep the tournament within the time limit (point 3). I think this is a very essential point - do opinions differ here? What's the opinion of other clans regarding this matter?
5. Watching the live stream should be joyful.

I'd like to highlight two posts as I think they show promising ideas how to approach the problem:

--- Quote from: The Djinn on November 04, 2013, 11:38:37 pm ---
--- Quote from: Shinkurex on November 04, 2013, 10:36:58 pm ---I think I'd be much more in favor of a sudden death mechanic than a straight time limit... say after 45 Min, the next point wins. It doesn't actually restrict sniping matches, but it saves spectators from watching a 1 - 1 score crawl all the way to 5 - 4.

--- End quote ---

I quite like this. There's something similar that happens at the end of a fencing match (the only sport I really know anything about).

A 15 point match is divided into 3 three-minute periods. If at the end of the third period the score is tied, then a coin is flipped. That coin decides priority: 1 additional minute is given and, if no points are scored during that time, the fencer with priority wins.

So maybe something similar could work here. Something like the following:

Game Time: 45 minutes. Alert players to the remaining time at the 20 minute mark and every 5 minutes thereafter. After 45 minutes, the team that is currently ahead wins. In the case of a tie, the timer is extended by 5-10 minutes, with a team gaining priority as determined by a coin toss. If no tie-breaking kill occurs during that time, the team with priority is declared the winner.

This has the effect of making the team without priority being forced to make a play to force an engagement. It also means that teams who are behind may also force engagements to attempt to tie up and/or win the game, which adds excitement to the end-game.

Thoughts?

--- End quote ---

--- Quote from: Sammy B. T. on November 05, 2013, 04:41:43 pm ---Speaking generally of all events, I think at a certain point ones has to put the matches before the stream otherwise one doesn't get to stream anything. During the Flotsam we ran into this problem once when the Gents and the Merry Men ran one of the most brutal sniping matches I have ever seen in Guns of Icarus. It was Battle on the Dunes day so this was something we were aware could easily happen. After 30 minutes we decided to switch the stream and begin the next match. We actually even got to get back to the MM/Gent game and watch their climax and finale. We were lucky things lined up to allow this.

Now I can understand times may be a bit unpredictable with the BO3 system, however I think that would be even more incentive to respect people's time more than the stream. We're all playing a video game so we have to remember that time commitments to this game will be low for most players.

--- End quote ---

Urz:
Neither of those posts you've quoted provide acceptable solutions for reasons already pointed out.

Removing Canyon Ambush is just a stop-gap until I've implemented a better fix. It is the standout for not only for being a problem sniper map, but also much longer brawling games on average. Optimally Muse would fix their maps at some point.

Wundsalz:

--- Quote from: Urz on November 06, 2013, 05:08:52 am ---Neither of those posts you've quoted provide acceptable solutions for reasons already pointed out.

--- End quote ---

I agree, but they contain ideas which might possibly be used to form proper solutions.

Shinkurex:
Urz,

I have to humbly disagree with your thinking that removing Canyons is a stop-gap method. Historically, there have been long matches played on every map in your map pool with the exception of the new paritan rumble. I understand why you've done so, and I do not envy your position, but hopefully we can come up with a real solution soon, so we dont see you're map pool dwindle down to just Paritan :))

Sammy B. T.:
If I recall correctly I remember seeing a 45 minute match on Paritan, and one could easily concieve of an insanely long sniper bout where two teams are using one of the narrow alleys as their sniper lanes. Heck one of the longest matches in GOIO was on Duel at Dawn where two sniper teams took over an hour to kill each other. They're aren't really any maps that truly force combat.

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