Community > Community Events
Game Duration in the Competitive Scene
Skrimskraw:
I agree we need to test this before anyone can see if its a good idea or a bad idea.
RearAdmiralZill:
--- Quote from: Urz on November 06, 2013, 07:06:32 pm ---Since the Rumble teams seem to universally want Canyon in the pool, I'll leave it in. We'll have to test some kind of game length mitigation for this weekend, though.
This is what I'm considering right now: an X minute game timer, and for the sake of demonstration let's say 30 minutes (I'll run the numbers later). If no team has at least 3 kills when the game timer expires, it's called a draw. Otherwise the game will go into "overtime". Overtime will have a Y minute timer, let's say 2 minutes, that resets every time hull armour goes down. Once the overtime timer expires, the game will be called based on the current score. If the set is tied after three games, we will play a sudden death round to the first kill.
Thoughts?
--- End quote ---
So if im reading this right, if a game goes 2-0 in favor of red, and blue decides to run the clock to force a draw, then that's already rage worthy.
The more I think about it, the more I fear timers will just promote sniping to stay safe since they will be so worried about giving up a death, they'd rather just play the timers instead.
Wundsalz:
Yes, the possibility to sit out matches is an attribute of formats with time limits.
While a lot of competitive team sports work fine with preset match times, I doubt the format really fits the needs of GoI - as it's relatively easy to freeze the score by avoiding engagements.
Unfortunately I (and apparently noone else) can not think of a better practical solution to cap the match time somehow.
Mr. Ace Rimmer:
--- Quote from: Wundsalz on November 07, 2013, 09:44:10 am ---Yes, the possibility to sit out matches is an attribute of formats with time limits.
While a lot of competitive team sports work fine with preset match times, I doubt the format really fits the needs of GoI - as it's relatively easy to freeze the score by avoiding engagements.
Unfortunately I (and apparently noone else) can not think of a better practical solution to cap the match time somehow.
--- End quote ---
Agreed. I don't think any of us can think of a viable way of introducing some sort of limitation without unfairly penalizing certain play styles. We appear to have reached a catch 22 situation since the last thing any of us wants is a set of rules that makes certain teams walk away from the competition.
Urz:
The addition of a "stalling clause" which allows the referee to give warnings for blatantly playing to the clock is an option if stalling does become an issue.
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