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Game Duration in the Competitive Scene

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zlater75@hotmail.com:
Someone mentioned a map timelimit would be a good option, but also to let the match get played to end normally without restriction.

Well.. if there would be a timelimit would this mean a 3-2 or 1-0 situation would mean a win? 5 kills no longer the win?
I still think a referee that would observe time vs actions could be an alternative. Another alternative would be to have a koth tournament, which would be pretty interesting  :D

Might not agree with all ideas but i do believe we have to try manage with what is decided and offered to us. Good that all sides get heard though and it isn't a recent problem, yet we are still here and have survived. I do believe we should help Urz in some way so he can get the job done in the future.

Skrimskraw:
I dont like the idea of canyon being taken out. although it might take longer than other matches, it is also the map with the most intense situation for teams.

Byron Cavendish:
Canyons is one of my favorite maps, but this is the right decision. Hopefully it isn't permanent, and Muse realizes they went way overboard with the clouds. As Papa said, it doesn't make sniping harder, it just makes it slower.

-Mad Maverick-:
NO MORE RAMP IT??!?!?!

Wundsalz:

--- Quote from: Urz on November 05, 2013, 11:20:43 pm ---The first change I'm going to make is to remove Canyon Ambush from the map pool.

--- End quote ---
I don't like this decision. In my opinion the influence of the map on the match duration is marginal - at least in comparison to other other maps like dunes or fjords.
Frankly I don't see this adjustment could possibly prevent a future encounter similar to our last match to have the same destructive effect as last sunday. Please search for a better solution!

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