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Game Duration in the Competitive Scene

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Byron Cavendish:
Imagine, I never said it would make it more exciting. I was pointing out that a distant view of the battle missed a lot of subtlety that was going on. The viewers weren't always aware what was going on each ship. There is a lot of missed action and decision making. As competitors, when we enter a competition our first priority isn't to make a game short and exciting. It's to win, at any cost. I thought as a production for a game with sniping as feature, you might be prepared for this eventuality. If you give my team a disclaimer emphasizing that our role is to entertain first and not to compete we will know you expect something from us that we aren't willing to give next time. That way you can save yourself the suffering of our play style. As for the final match, we were willing to continue our play style. Our opponents clearly were not; being sportsmanlike, and out of respect for their recent performance, we obliged them. If you wish for us to continue participating in your production you should expect to see the same style.

Shinkurex:
Alrighty. First off, I believe that I've been on all sides of this coin, and I would like to put in my two cents. First as a competitor, I'd like to say that yes the sniping game is intense. The tactic stretches everyone to their limits, and it is a fun strategy when done right. As a competitor, when other teams in our bracket run the long game, and force my team to wait, it get frustrating, as all that time to warm-up my guys is wasted. They've been sitting for 3 hours waiting for our time to shine. I'm not going to go into pubs to keep my team warm on the off chance that we miss our turn in the tourney.

As a Spectator, These matches are boring. I agree that there could be some more close ups on the ships themselves, but that would not fix anything. there's only so many times you can cycle between ships before spectators will get bored again. long matches are not beneficial to keeping a viewer base for tournaments

As a co-caster... yeah, so I may have not casted a long match, but I have experienced this side of the coin. One thing that I do want to stress is that Casters are looking for numbers. They absolutely want entertaining, because that's what gets, and keeps viewers tuned in to the stream.

Tournament Organizers rely on Casters to produce their tourneys... Casters rely on players to keep the games they stream interesting so that they do not lost spectators. If spectators lose interest, then casters will not cast. No casters to cast means that TO will not create tournaments. No tournaments = no competitive play.

TL;DR all competitive teams are entertainers.

Shinkurex:
Now on a moderator note:

This thread is for signups for a rumble that has already happened. If desired, I can split this discussion off so that we do not break any forum rules.

Thanks,
Shink

Piemanlives:
That would probably be advisable if the parties involved are ok with it, that way other signups aren't pushed below it.

Shinkurex:
Topic split to keep things organized

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