Community > Community Events
Game Duration in the Competitive Scene
-Mad Maverick-:
--- Quote from: Byron Cavendish on November 04, 2013, 05:23:47 am ---Sorry you do not appreciate our play style, but it is just a part of GOIO as any other build. If you discriminate against certain types of builds, and start dictating to others how they should play a game, I don't think we will compete at the Rumble or any event in which play is dictated. I may not always like how hockey teams play, but alas I do not control their coaching or their outcomes and I understand I am merely choosing to spectate a world much larger than my own. I for one was thoroughly engaged during the matches, as well as watching the replay. There was a lull at the end of game 2. I can understand fatigue on the part of the commentators, but for us up until end the game was an extremely intense series of gunning and jockeying for superior positioning. Maybe the commentators didn't impart or didn't know the amount of intensity we felt down there to you guys, but it's hardly boring. We're not down there sipping tea and lazily taking pot shots. It's constant focus and talking between crew and captain, captain and captain. Syncing movements, coordinating baiting, flanks, when to hit and where.
I would also like to point out that you have about 13 somewhat active teams right now, most of which brawl. In almost any game, in almost any tournament you watch brawling. Doesn't that get boring?! It's the same old. I've watched it. We are trying to bring back another style of the game, and we've been doing it long before this patch. Again, you may not like it, or appreciate it, but it is a valid form of this game and one that takes a high level of skill and communication. Isn't that why people watch competitive, to see a higher level of skill? I thoroughly enjoy re-watching and seeing how both teams were fighting for any minor edge and constantly testing each others skill, and fortitude. So you may not have enjoyed it, but that doesn't make it invalid way to compete.
--- End quote ---
i agree play style should not be dictated in any form
a time limit PERHAPS but certainly not a disallowing of any play style!
with that aside long drawn out matches that take 3 hours are generally accepted as boring and is not good for viewership. as the NHL(which you referenced) knows, and that is why it is constantly tweeking rules and equipment (smaller goalie pads, mulling over wider nets) things to get more entertaining games(i.e. more offense)...
Byron Cavendish:
That's an interesting point. However the pads have only gotten bigger, and the nets smaller. This has made offense even harder, the games closer, and the skill level required higher. Kind of applicable suppose. Like I said, if we take an hour in a game I don't mind if that's the only game we play instead of 2 or 3. But we should be given respect in that game to allow it to progress at our pace.
As an observation for the streamers, when we are in drawn out long range battles, the camera was usually focused far from the battle in a general overlook of all 4 ships. I think that disengages the viewers from the battle. If you focus on each individual ship and watch our movements, you'll give the audience a view of how much action is actually going on, and the flurry of activity on each ship as we test each other. There was so much going on there that they didn't get to see, and they may be adding to the frustration. Hop from ship to ship, show them what each ship is doing.
Dimometer:
It is critical within sniping match-ups that the accuracy of shots is high, so the dps is high enough to kill their target. However, when you consider the damage output of the hades and the amount of missed hades shots when the target ship was just about to die, it would seem that as teams get better at using the hades, it will be less likely that games will near this length again.
Byron Cavendish:
--- Quote from: Dimometer on November 04, 2013, 06:38:36 am ---It is critical within sniping match-ups that the accuracy of shots is high, so the dps is high enough to kill their target. However, when you consider the damage output of the hades and the amount of missed hades shots when the target ship was just about to die, it would seem that as teams get better at using the hades, it will be less likely that games will near this length again.
--- End quote ---
This is true. As Urz pointed out, we were using a brand new build. We actually had been prepping it for use against the Paddling's build. I didn't put as much thought going into the first match as I should have. In the second game the Hades went back to the close range side of my junker, and I replaced it on the long range side with a merc. That gave me more punch, but the triple artemi was hard to battle. Being new to using the junker in long range games, I hadn't considered a trifecta as I knew previously that the hades arc wouldn't sync with it. After reviewing the match I now have triple artemi.
Imagine:
--- Quote from: Byron Cavendish on November 04, 2013, 06:17:25 am ---That's an interesting point. However the pads have only gotten bigger, and the nets smaller. This has made offense even harder, the games closer, and the skill level required higher. Kind of applicable suppose. Like I said, if we take an hour in a game I don't mind if that's the only game we play instead of 2 or 3. But we should be given respect in that game to allow it to progress at our pace.
As an observation for the streamers, when we are in drawn out long range battles, the camera was usually focused far from the battle in a general overlook of all 4 ships. I think that disengages the viewers from the battle. If you focus on each individual ship and watch our movements, you'll give the audience a view of how much action is actually going on, and the flurry of activity on each ship as we test each other. There was so much going on there that they didn't get to see, and they may be adding to the frustration. Hop from ship to ship, show them what each ship is doing.
--- End quote ---
Regardless of how you show off the match, it still took three hours or so, and directly led to the rumble not being completed as other teams just couldn't stick around any more. Yes, you're free to play how you want, but it's still what led to an overly drawn out match which no one, including the teams in it judging by lobby chat and the fact that you guys went strictly brawl in the last game, actually wanted.
Is anyone actually to blame here? Probably not, this has been an issue for as long as I can remember competitive games being shown off, but the point here is that no matter how you try to frame to match on a stream, when it stretches for the lenght of time as it did, you just can't keep it exciting the entire time.
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