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Game Duration in the Competitive Scene
Mr. Ace Rimmer:
"Otherwise you're disrespecting the amount of training we put into our style, and the pre game thought and strategy in our positioning."
I'm sorry but 1 hour is still far to long in a tournament situation where others are waiting on you.
3 Hours is disrespectful IMHO to both the spectators and the other competitors.
I have a great deal of respect for the skill involved in sniping... to get it right takes practice BUT if sniping results in the collapse of a tournament, or is to the detriment of the competitive scene well, i'm sorry but I don't see the point of ut.
The Djinn:
--- Quote from: Mr. Ace Rimmer on November 03, 2013, 11:14:51 pm ---I have a great deal of respect for the skill involved in sniping... to get it right takes practice BUT if sniping results in the collapse of a tournament, or is to the detriment of the competitive scene well, i'm sorry but I don't see the point of it.
--- End quote ---
I agree somewhat: the fact that timing out the other team's ability to play resulted in a tournament win was, I feel, a fairly poor outcome and, as a first-time spectator of the Sunday Rumble, I was both irritated and disappointed by the result.
Perhaps a good approach would be to set time-limits for the entire set of 3 matches. So, say, you get a maximum of 1.5 hours (or whatever) for 3 games. When the time elapses, the team that is ahead (if the game is unfinished) gets the win. In the case of a tie, a coin is flipped.
-Mad Maverick-:
--- Quote from: Byron Cavendish on November 03, 2013, 10:00:55 pm ---I nearly peed myself laughing so hard at Brick in game 2. Seriously that nooooo! was worth it. I'm sorry if viewers were bored. But as Urz pointed out, these sniper games are actually a great example of high level teamwork, gunnery, and positioning awareness. It's not as flashy as a brawl charge, but nevertheless it is still an equal side of Icarus, and a highly skilled and highly trained one at that. If you start putting time constraints, spawn restraints, gun restraints, you are severely limiting the options and diversity of this game. I have no problem in the future saying as Brick did, the winner of one match is the winner, if it takes an hour plus, but I'd leave it at that. Otherwise you're disrespecting the amount of training we put into our style, and the pre game thought and strategy in our positioning.
Also, thank you for recognizing the horribleness of Michael Bay. He is my arch nemesis, a bane upon society and the film industry as a whole.
--- End quote ---
this is exactly why this patch was allowed to ruin this game that I love so much
Captain Smollett:
Rumor mill claims a hotfix is coming as soon as Monday to address some of these concerns.
Byron Cavendish:
Sorry you do not appreciate our play style, but it is just a part of GOIO as any other build. If you discriminate against certain types of builds, and start dictating to others how they should play a game, I don't think we will compete at the Rumble or any event in which play is dictated. I may not always like how hockey teams play, but alas I do not control their coaching or their outcomes and I understand I am merely choosing to spectate a world much larger than my own. I for one was thoroughly engaged during the matches, as well as watching the replay. There was a lull at the end of game 2. I can understand fatigue on the part of the commentators, but for us up until end the game was an extremely intense series of gunning and jockeying for superior positioning. Maybe the commentators didn't impart or didn't know the amount of intensity we felt down there to you guys, but it's hardly boring. We're not down there sipping tea and lazily taking pot shots. It's constant focus and talking between crew and captain, captain and captain. Syncing movements, coordinating baiting, flanks, when to hit and where.
I would also like to point out that you have about 13 somewhat active teams right now, most of which brawl. In almost any game, in almost any tournament you watch brawling. Doesn't that get boring?! It's the same old. I've watched it. We are trying to bring back another style of the game, and we've been doing it long before this patch. Again, you may not like it, or appreciate it, but it is a valid form of this game and one that takes a high level of skill and communication. Isn't that why people watch competitive, to see a higher level of skill? I thoroughly enjoy re-watching and seeing how both teams were fighting for any minor edge and constantly testing each others skill, and fortitude. So you may not have enjoyed it, but that doesn't make it invalid way to compete.
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