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Buff the Junker

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Mr Arrow Captl Fello:
Let me put this into perspective though…Without divulging Paddling secretes (meaning I’ll keep to sharing only the previous patch’s calculations)
Under continuous heavy flak fire utilizing charged rounds…assuming no missed shots to the hull, no fire damage is sustained and the engineer is on the hull the entire time armed with mallet/spanner/buff

The Galleon dies in 40 seconds
The Goldfish dies in 25 seconds
The Pyramidion dies in 25 seconds
The Junker dies in 15 seconds
The spire dies in 10 seconds
The Squid dies in 10 seconds

You can take my calculations at face value or if you would like to repeat the results you’ll need to have utilized a stop watch on the rebuild times for each ship prior to the patch (also, the times are rounded up to the next nearest 5th second to again mask some results)

Anyhow, with that said the Junker in my mind is the “light” Galleon and should be thought of as such...I base this on its utilization style, maneuverability and load out…I believe that it is at a unfair disadvantage when paired up against a Pyramidion or Goldfish (again, previous patch) and should outlive or at least be tied with faster, more functional or more maneuverable ships.

And for those people who feel the Junker is fine the way it is…why do you think that the most experienced pilots won’t fly this ship in a serious game?

When you go shot for shot against almost any other ship in the game, you will lose.

The other ships can “naturally” (no captains tools) out maneuver, and or outlive the Junker in nearly every matchup

Again, I invite naysayers to check the DPS on different gun combo’s, pick the most advantageous and match them up against an equally well armed Junker and see if mathematically the Junker can ever win…

(the answer is that it can’t except against a squid…and that is only if the squid doesn’t cause the Junker to miss any shots)


Which is what leads me to conclude that the Junker *Needs* to be buffed if it is ever going to receive serious consideration for utilization in tournament style or other forms of serious game-play

-Mr Arrow
First mate to Captain Smollett
and indeed a Capital Fellow

Captain Smollett:

--- Quote from: Mr Arrow Captl Fello on March 13, 2013, 09:22:32 pm ---
And for those people who feel the Junker is fine the way it is…why do you think that the most experienced pilots won’t fly this ship in a serious game?

When you go shot for shot against almost any other ship in the game, you will lose.

The other ships can “naturally” (no captains tools) out maneuver, and or outlive the Junker in nearly every matchup

Again, I invite naysayers to check the DPS on different gun combo’s, pick the most advantageous and match them up against an equally well armed Junker and see if mathematically the Junker can ever win…

(the answer is that it can’t except against a squid…and that is only if the squid doesn’t cause the Junker to miss any shots)


Which is what leads me to conclude that the Junker *Needs* to be buffed if it is ever going to receive serious consideration for utilization in tournament style or other forms of serious game-play


--- End quote ---

Well said Mr. Arrow.  You always have a way of putting things so succinctly.  It took me an entire page to try to make this point you made in under 10 sentences.

Lord Dick Tim:
Well, Mr Arrow that about concludes the discussion I believe.

Phoebe:
I was very dissapointed with the Junker myself - and I'm relatively new without any veteran experience.

After piloting for two days I've immediately noticed two things that greatly stand out:

1) The pyramidion seems way too powerful with too many pro's against con's compared to other ships
2) The junker seems way too weak with too many con's against pro's compared to other ships

These also translate to my observations that:

1) 90% of all matches I've played contained at least 2 pyramidions in them, about 25% of my matches have 3 pyramidions and one other ship.
2) about 5-10% of my matches I've played I'm seeing a Junker.

* These observations might differ per person and perspective

Now;- I don't know any of the maths; the fine details on the guns and I don't know all the hp/armor values by head so bare with me.  This is just observation feedback on my behalf.

The pyramidion can decide to tear ships apart close range with their front 2 guns;- or snipe from a distance with two devastating mercuries either on the front or on it's port side.   To me it seems this versatility and immense power should come with a massive drawback.   I don't see a massive drawback.

The pyramidion is the whole package - it excels in rams; has decent speed; a forgiveable turning radius; enough guns to stand it's own and seems incredibly sturdy. To top it off;- the lower pyramidion deck is extremely favoreable to a hull engineer who can quickly reach the engines and the side guns;- and the top deck left side engineer/gunner only has to do a quick 180 to repair the ballon.  It was no suprise to me that this was the goto ships for pretty much any serious Play to Win crew. 

From this perspective;- when I look at the Junker - it's basically a Pyramidion that is weaker; worse manouvrability; only has one gun on the front; has a lower deck battle station where its impossible to assist on repairing a hull or balloon anytime soon; has a balloon that sceams, "please pop me" that is a real pain to get to..... but it can fire on it's starboard.

I totally understand people would much rather win their battles and just take into account they can't fire from their starboard than put themselves in a serious disadvantage just to gain the ability to fire at a ship on that flank before meeting their doom.

N-Sunderland:
Phoebe, the Junker's balloon is really easy to get to. You can hit it from underneath.

That being said, I agree with all the above about the Junker being seriously underpowered. It's got good broadsides, but why would you go for that if you can choose a Galleon with more power and speed? It can handle targets at long and short range, but the Pyra can do that too, and the Pyra does it better. A lot better. So something needs to be done.

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