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Buff the Junker

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Helmic:
With that gigantic balloon and tiny hull you'd think it be able to gain altitude ridiculously fast.  I only ever see the Spire try to make use of superior vertical movement, maybe that's something the Junker should be capable of as well?

Pickle:

--- Quote from: Phoebe on March 13, 2013, 11:11:24 pm ---From this perspective;- when I look at the Junker - it's basically a Pyramidion that is weaker; worse manouvrability; only has one gun on the front; has a lower deck battle station where its impossible to assist on repairing a hull or balloon anytime soon; has a balloon that sceams, "please pop me" that is a real pain to get to..... but it can fire on it's starboard.

--- End quote ---

The lower deck Gunner on a Junker (as well as fixing his own guns) can look after the main engine, and there is a trick for hitting the hull from below.

The Pyra really needs two people on the upper gun deck to be effective at dealong damage, whilst one is usually a Gungineer looking after the balloon, he's poorly placed for helping the main engineer without leaving his gun.  And the Gunner on the upper right position is left with nothing useful to do to contribute to the engineering on-ship.


Someone hit the nail on the head when they described the Junker as a Galleron-lite, this is the role it's born to.. but it's both slower and less heavily armed than the Galleon.  A speed boost to take it to at least the speed of the Galleon (or slightly faster) would better define its role and purpose.

The reason that those of us who do fly a Junker take it out, is because it's the most fun of all the ships to fly.  The Junker has soul/character in excess of all the other classes of ship.  And if you want a truly memorable match, go JFC and have all-Junker teams fighting against each other.  I've only done that as deathmatch, but surely Desert Scrap with all-Junker teams has to be worth a try at least once?

(and if I thought I'd get it, I'd request a "JFC" switch when creating a game to only allow Junkers to be selected)

Phoebe:

--- Quote from: Hubert PIckle on March 14, 2013, 04:49:00 am ---

(and if I thought I'd get it, I'd request a "JFC" switch when creating a game to only allow Junkers to be selected)

--- End quote ---

Just to add to that particular line I think it would be quite neat to have some lobby customisation;- such as checkboxes to disallow ships and weapons;- create "Squid only Harpoon only" games and other player customised game rules -  but for anything of such to be substantial we first need to see a growth in players and that's where I'm currently putting my energy

RearAdmiralZill:

--- Quote ---The pyramidion is the whole package - it excels in rams; has decent speed; a forgiveable turning radius; enough guns to stand it's own and seems incredibly sturdy. To top it off;- the lower pyramidion deck is extremely favoreable to a hull engineer who can quickly reach the engines and the side guns;- and the top deck left side engineer/gunner only has to do a quick 180 to repair the ballon.  It was no suprise to me that this was the goto ships for pretty much any serious Play to Win crew
--- End quote ---

I will try to counter here with come weaknesses of the pyra, not to go too far off topic. First, its missing starboard guns entirely. Second, you have one engie down there to man two guns. Youre only going to effectively get one gun working down there. Swapping from front to side is pretty time consuming and not worth the time invested to do it. This is a weakness that is arguable, and that is the hull armor surrounds the balloon. It shields your balloon, but it also makes your hull armor one of the biggest targets out there under sustained fire.

In a Junker, you have a starboard broadside. Its also very easy to change sides. If youre using the front gun for anything besides support/chasing/tri-gun, then you need to rethink your junker tactics. That my opinion though.

I do agree that it should be faster, and only slightly, than a galleon.

awkm:

--- Quote from: Sgt. Spoon on March 12, 2013, 02:41:47 pm ---Fun fact: The Junker was the first ship to be overpowered in GoIO
The more you know~

--- End quote ---

The leading reason why I am extremely unwilling to touch the Junker.  I've been both absolutely dominated by the Junker as well completely obliterating them in my own play in the past few weeks.  It's not the type of ship I like to fly but nor is the Galleon or Spire.

And pretty much what Zill said.  Look at the armor and the types of weapons you can load onto it and you'll understand what it was meant for.

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