Info > Feedback and Suggestions
Buff the Junker
RearAdmiralZill:
If im not mistaken, the Hull/Armor values changed with 1.1.4, as well as the speed. (I could be wrong though and need to look at numbers again.) It used to be 200/800 and now its 400/700, which is technically a buff. I was also under the impression that the Spire was slower than a Junker. Apart from the blueprints, I dont really look that hard into numbers and go by "feel."
Aside from all that, here are some things that I keep in mind with my Junker.
1. If the armor breaks, you are 95% going to die, and that is usually because of the hull placement vs where your closest engie is.
2. Putting mercs on anything but the front mount is wrong, in my opinion. The arc is way small, so flanking it is pretty simple to do. The only reason i think it works is that people ignore it too long and your teammate nabs the kill while the armor is breaking. Again, opinion.
3. Its a tank. Yes, your guns break like they are made of chinese metal, but if you have an engie camping the hull and the pilot is keeping good eyes on his balloon, you can work through the damage you are going to take. I always plan for my junker to have no guns or engines working after a fight. But i'll still be alive, tanking dps.
These are just from my experiences. Its honestly hard to say what a Junker needs. I think its the design that holds it back from being a "meta" ship. Its a jack of all trades kind of experience thats never going to be the "best" at one thing. Buffing it too much could lead to it turning into this monster of a thing that is "best" at everything. Ive done some crazy stuff with the current Junker too.
Sgt. Spoon:
Fun fact: The Junker was the first ship to be overpowered in GoIO
The more you know~
Squash:
An intelligent buff would be improving number values, making the junker faster, and/or improving its permahull. In the spirit of the junker i'd think the permahull should be upgraded rather than the armor.
A silly buff that I think would be great would be decreasing its hull armour but radically increasing its permahull to have more than the galleon. I think it'd be a significant buff and would work well with the Junker character.
A really terrible idea buff which I would love is changing its gun layout. Why should it be symmetrical? It's a Junker. What if you replaced the two light guns on the right side with a single medium gun?
Sgt. Spoon:
--- Quote from: Squash on March 12, 2013, 05:58:56 pm ---A really terrible idea buff which I would love is changing its gun layout. Why should it be symmetrical? It's a Junker. What if you replaced the two light guns on the right side with a single medium gun?
--- End quote ---
why does that idea sound so cool
N-Sunderland:
--- Quote from: Sgt. Spoon on March 12, 2013, 06:26:54 pm ---
--- Quote from: Squash on March 12, 2013, 05:58:56 pm ---A really terrible idea buff which I would love is changing its gun layout. Why should it be symmetrical? It's a Junker. What if you replaced the two light guns on the right side with a single medium gun?
--- End quote ---
why does that idea sound so cool
--- End quote ---
It'd look ridiculously grotesque. Maybe you should do one of your famous Photoshops to show us how it would look :P
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