Author Topic: Fireworks after birthday week  (Read 23896 times)

Offline Squidslinger Gilder

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Re: Fireworks after birthday week
« Reply #15 on: November 04, 2013, 04:23:47 am »
"Hey man thats not realistic enough!"
"Air ships aren't supposed to explode in fireworks!!"

^That is the expected complaints of the realistic airship combat part of this community. The ones who are trying to keep this game from becoming something much grander.

I say...do it. Make it DLC or something and give people various colors they can buy and change out.

But before that, give us more server mutator controls. The purists can play GOIO the way they want and the rest of the community can play the way they want. Everyone wins. Let the community decide what they like. Just look at how Day Z put Arma II on the map. How a WCIII mod created a booming MOBA gaming scene. How Bungie turned a crappy level editor into a major selling point of Halo. Then heck...one word...Minecraft. Its simple...giving a community the ability to tinker leads to more positive results than negative.

Offline Thomas

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Re: Fireworks after birthday week
« Reply #16 on: November 04, 2013, 08:42:38 am »
Every time I ask someone what they think about the patch, the first thing they mention is how awesome the fireworks are. xD

Offline The Djinn

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Re: Fireworks after birthday week
« Reply #17 on: November 04, 2013, 08:53:03 am »
But before that, give us more server mutator controls. The purists can play GOIO the way they want and the rest of the community can play the way they want. Everyone wins. Let the community decide what they like. Just look at how Day Z put Arma II on the map. How a WCIII mod created a booming MOBA gaming scene. How Bungie turned a crappy level editor into a major selling point of Halo. Then heck...one word...Minecraft. Its simple...giving a community the ability to tinker leads to more positive results than negative.

I'll reiterate my concern: this works fantastically when the UI is designed specifically to give this information, and when the community is larger. Our player base is small, and having those few games that are already live split between any number of mutations both encourages achievement farming and makes normal games harder to find and harder to play in. If we had thousands of people online at any given time, sure. But with only 300-400 players active at once (and often far less) I'd see this as an issue.

Offline Shinkurex

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Re: Fireworks after birthday week
« Reply #18 on: November 04, 2013, 09:00:41 am »
mod side talking here:

Let's keep this focused on the fireworks. The thread to talk to about Sever Side mods is here:

https://gunsoficarus.com/community/forum/index.php/topic,2747.0.html

Thanks guys!

Shink


Offline Crafeksterty

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Re: Fireworks after birthday week
« Reply #19 on: November 04, 2013, 09:05:31 am »
I rather have the fireworks be a rare occasion.

It is starting to be distracting. Why not reskin the firework to be used differently? Like when a ship gets destroyed, it gets one firework animation that is the usual yellow spark instead of a colorfull array of many firework animations when one ship dies.

Offline HamsterIV

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Re: Fireworks after birthday week
« Reply #20 on: November 04, 2013, 11:09:18 am »
I would rather it be a client side option. The fire works don't add anything to game play aside form allowing people to tell when a kill was made. So there is no reason why one player should be allowed to see them while another player is not.

Offline The Djinn

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Re: Fireworks after birthday week
« Reply #21 on: November 04, 2013, 11:26:13 am »
I would rather it be a client side option. The fire works don't add anything to game play aside form allowing people to tell when a kill was made. So there is no reason why one player should be allowed to see them while another player is not.

The same argument could be made for cosmetic items though.

Maybe add a few more decorations/death effects, then them to the store and add a select number to the achievement system? Maybe tied to the Good Citizenship medals, or something.

Offline LorlieNeison

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Re: Fireworks after birthday week
« Reply #22 on: November 04, 2013, 12:40:25 pm »
I would love for the fireworks to be a graphics option you could toggle on or off. Personally, I would keep them on constantly. They are simply fun and, as far as I can tell, do not give an advantage to the individuals who can see them.

Seems harmless and yet very enjoyable. So long as there is a toggle option and people who do not want fireworks can turn them off.

Offline Gryphos

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Re: Fireworks after birthday week
« Reply #23 on: November 04, 2013, 12:56:59 pm »
I don't like the idea of the fireworks staying. To me the fireworks are a great thing for special occasions such as the game's birthday, but retaining them would probably just ruin the aesthetic of the game, which needs to have a certain degree of authenticity. Not realism, but definitely authenticity.

Offline Squidslinger Gilder

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Re: Fireworks after birthday week
« Reply #24 on: November 04, 2013, 04:10:36 pm »
But before that, give us more server mutator controls. The purists can play GOIO the way they want and the rest of the community can play the way they want. Everyone wins. Let the community decide what they like. Just look at how Day Z put Arma II on the map. How a WCIII mod created a booming MOBA gaming scene. How Bungie turned a crappy level editor into a major selling point of Halo. Then heck...one word...Minecraft. Its simple...giving a community the ability to tinker leads to more positive results than negative.

I'll reiterate my concern: this works fantastically when the UI is designed specifically to give this information, and when the community is larger. Our player base is small, and having those few games that are already live split between any number of mutations both encourages achievement farming and makes normal games harder to find and harder to play in. If we had thousands of people online at any given time, sure. But with only 300-400 players active at once (and often far less) I'd see this as an issue.

And I'll reiterate again...our playerbase is not small. The active playerbase is. If you give them reasons to keep playing, they'll come back and you'll also stir up more. No game has ever become popular on just stock gameplay. Even those that don't have modding have multiple gametypes and modes to compensate. We only have 2 gametypes in GOIO...that is not enough and I've seen players complain of boredom.

Offline GeoRmr

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Re: Fireworks after birthday week
« Reply #25 on: November 06, 2013, 10:42:50 am »
I rather have the fireworks be a rare occasion.

It is starting to be distracting. Why not reskin the firework to be used differently? Like when a ship gets destroyed, it gets one firework animation that is the usual yellow spark instead of a colorfull array of many firework animations when one ship dies.


How about different destruction animations? Say if you destroy a ship using rockets, you get the firework animation? And then more types of animations for different deaths!

Offline Cl ick to Ca p t ain

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Re: Fireworks after birthday week
« Reply #26 on: November 06, 2013, 11:42:13 am »
I would rather it be a client side option. The fire works don't add anything to game play aside form allowing people to tell when a kill was made. So there is no reason why one player should be allowed to see them while another player is not.

The same argument could be made for cosmetic items though.

Maybe add a few more decorations/death effects, then them to the store and add a select number to the achievement system? Maybe tied to the Good Citizenship medals, or something.

I like this idea, signed.

Offline Wundsalz

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Re: Fireworks after birthday week
« Reply #27 on: November 06, 2013, 12:14:18 pm »
I fireworks will get dull if they're over used. I'd like to see them occasionally on celebration worthy events in the future though - like New Year's Eve, World Rhino Day and cake tournaments.
« Last Edit: November 06, 2013, 12:16:13 pm by Wundsalz »

Offline ramjamslam

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Re: Fireworks after birthday week
« Reply #28 on: November 06, 2013, 04:47:50 pm »
How about different destruction animations? Say if you destroy a ship using rockets, you get the firework animation? And then more types of animations for different deaths!

How about if you destroy a ship with ramjamslam using the gun or if you destroy another ship by ramming you get the fireworks animation?

Offline Orangey

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Re: Fireworks after birthday week
« Reply #29 on: November 07, 2013, 02:05:23 am »
I actually disagree guys. Lets keep the fireworks special! Like only do it on occasions where there is actually something to celebrate like christmas, release of co-op/adventuremode or other hollyday thingies. The fireworks would kinda lose its appeal if it would always be there, but could be a really fun running gag kinda thing if it would pass along every so often ^^