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Harpoon gun discussion

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Serenum:

--- Quote from: HamsterIV on November 07, 2013, 05:34:52 pm ---I think the harpoon would be more useful if the harpooning ship got a "Mass Advantage" for the ensuing wonky rope physics.

--- End quote ---

That would be nice, unrealistic perhaps, but I don't think it would bother anyone. The harpoon is a horribile weapon, if you actually manage to harpoon an enemy ship in a situation where it would be useful the least you should be able to do is to actually move him around and not be pulled around yourself.

Thomas:
Hm, maybe we should have some kind of tournament based around the harpoon. Just to see what teams can do when they actually (hopefully) try to make good use of it.

snor-laxatives:
Just tossing this idea out there. 

What if instead of linking the two ships together it gave you the opportunity to attach an enemy ship to something else?  Shoot the enemy, shoot the ground, and on the enemy ship just have a whackable spearhead logo that anyone can hit to free themselves from the harpoon?  .... actually, this could give way too much of an advantage to the cannonade.  Pop balloons, then stick um to the ground, too mean.

Another idea then.  What if the shots acted as anchors, slowing ships down, or just making movement sloppier in general.  Maybe instead of anchors you attach an engine pointing in a direction determined by the gunner.  Keep some ships from fleeing, or maybe shoot an ally to help them escape.

My ideas aren't very flushed out, I just think they could be fun ideas.  My only other solution would be to get rid of the realistic approach to tethering the two ships together.  I'd rather have this gun be fun over being realistic.  (Says the sky captain flying a Zeppelin through post-apocalyptic skies

HamsterIV:
Snor-laxatives:

There was some discussion similar to what you were talking about back in march, we even got awkm to chip in.
https://gunsoficarus.com/community/forum/index.php/topic,332.msg5218.html#msg5218

snor-laxatives:
A bomb cart idea is awesome!  Maybe instead of the cart being controlled by altitude (even though that makes sense according to gravity and such) the engineers used the current repair tools to move the cart closer to the opponents ship (and this works both ways).  You want to attach a mine on a rope to an enemy ship?  Better have your two engies working on sending it that way or the other ship will send it back at yah.  That way its still countable, doesnt make ballon popping ships OP, and you dont have to worry about adding another repair tool.  It could even work as simple as the engineers hitting the harpoon gun itself, and the other engineers hitting the ! mentioned in those posts

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