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Harpoon gun discussion

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Echoez:

--- Quote from: Captain Smollett on October 31, 2013, 11:54:10 pm ---Why would a ballista do more damage than a steam/gunpowder propelled harpoon?  The force applied on the current model I think would be greater.

--- End quote ---

Smollet come on, we aren't talking about the actual real weapon, get your imagination going, it might as well be a steam-powered repeater ballista with about 3-4 rounds per clip so some ammo variety will be available to it instead of the current 1 ammo harpoon that doesn't realy look like it has a punch behind it at all. Think something like a nail gun, could have a bit of Flechette and a bit of Piercing which is not that bad of a damage combination and only used on the current harpoon, could also utilize the rope mechanic at the last round of a clip for example.

Saull:
I would love to see the harpoon or any future harpoon like weapons do damage over time. Like an electric charge that places a fire stack or two every few seconds on to the component the harpoon is attached to. To balance something like that though would maybe need a max limit of stacks that could be applied per connection, requiring a detachment and then reload of a fresh harpoon before doing more damage.

Really I just want to turn the mobula into a big jellyfish

GeoRmr:

--- Quote from: The Djinn on October 31, 2013, 09:42:14 pm ---Honestly, one of my biggest issues with the gun is that harpoons were not used against ships, and the only reason to use one against a whale (given how dangerous they often were to the whalers) was so that you knew where it was when it died. SO WHY ARE WE USING THEM ON AIRSHIPS?!?

Seriously. I'd much rather a huge armor-piercing ballista than a harpoon, because there really isn't a logical reason to keep a ship tied to you when you don't have boarding and you don't need to find it once it's died to harvest its fat for oil.

--- End quote ---

The new harpoon will come in the same patch as the sky whales DUUUUHHH...

Thomas:
After playing a bit more, I think the harpoon might be a ridiculously fantastic weapon for a coordinated crew. Hitting the enemy in the right spot, you can fly around them and keep tugging the ship, making it difficult for the enemy pilot, and even going so far as to force their guns out of arc. Maybe even make them crash into some terrain/obstacles. Of course this would take a lot of practice to even come close to being feasible, as it would also be tugging at your ship to make things difficult.

Just a thought that occurred when fighting another ship that used harpoons managed to snare the back-right of my pyra and started moving counterclockwise to me. Kept my guns out of arc for a bit as I tried to fight the pull.

HamsterIV:
I think the harpoon would be more useful if the harpooning ship got a "Mass Advantage" for the ensuing wonky rope physics. I miss the harpoon before the mass patch, when you could sling shot your opponents into walls.

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