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1.3.3 ENGINEER AND REPAIR TOOL BALANCE
The Djinn:
--- Quote from: N-Sunderland on November 06, 2013, 03:54:32 pm ---The buffs to the cooldown time and duration are fine and should remain, but it really, really needs to have a cooldown when used on a damaged component.
--- End quote ---
I'd agree...potentially. I'm not sure it needs the full 3 second cooldown on a damaged component.
That being said, I haven't played with it enough to really have an opinion on the balance of it yet. I know that it's something I'd definitely want on my ship now though, which is a definite upgrade from my previous stance of "is the entire enemy team running flamethrowers? If not, probably no."
N-Sunderland:
It's even scarier in practice than in theory, honestly. Chem spray should be able to protect a component for a decent part of the engagement, not grant effectively eternal fire immunity.
The cooldown's only three seconds, it's not enough to make a complete mess of things if you get it on a damaged component, but it's enough to prevent eternal chemming.
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