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1.3.3 ENGINEER AND REPAIR TOOL BALANCE

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awkm:
Changes: https://docs.google.com/document/d/14-1AnOLfaEKuPvbthlY1WfNvL8_0nijTRHZDCq8XAuA/pub

Please observe Exinguisher changes.

dragonmere:
As someone who strongly prefered extinguisher to chem spray pre-patch, you have just solidified my "no chem spray" rule on my ships.

I don't see anything WRONG with the extinguisher changes, either in theory or (very limited) practice (this may change as I try it out more). The chem spray might need some tweaks in the future to even out its viability though.

If the chem spray lasted a bit longer, and/or included a visual effect decay (like the active buff meter), I'd be much more inclined to suggest it. The low effect time plus difficulty in keeping parts sprayed consistently seems like more of a burden than a benefit in most situations. Considering that you won't have to worry about gaining a 20 stack of fire during an extinguisher cooldown anymore, I see very little incentive to invest the time and effort required to become proficient with chem spray.

The chem spray seems like it would only find its place among experienced and efficient crews, and in very specific circumstances. IMO the usefulness divide between the two SHOULD aim to be 50/50.

Sammy B. T.:
I'm in agreement about the extinguisher. We already had a sizable portion of the community using only extinguishers even when facing heavy use of fire. Yeah, chilling in fire means you can't keep the fire down with just an extinguisher but is that not the point?

Why buff the preferred tool with neither a buff to the other tool or even a buff to flames. It would be understandable if flames were over powered but honestly they are pretty damn balanced.

Lord Dick Tim:
I find it hard to come up with tested conclusions when the overall performance picture, or the intended picture, isn't clearly defined.  I can see the stats, work the mechanics and report back my finding; the impact the findings leave on me feel bitter to taste.

I'd like to see a developer intended setup as a baseline for the use of each tool and item on ship.  This can give me a better idea of how well I feel the current tools conform to this idea.

NoWuffo:

--- Quote from: dragonmere on October 28, 2013, 02:48:42 pm ---As someone who strongly prefered extinguisher to chem spray pre-patch, you have just solidified my "no chem spray" rule on my ships.

--- End quote ---

I quite agree. In my opinion, the "fireproof" reward of the chem spray is nullified by the fact that it only lasts for 20 seconds. Being proactive with chemspray against a flaming enemy could potentially render it useless, but actually being proactive with it in it's current setup is not worth it if it means you're taking a gunner away from a gun or an engi away from the hull. The other downside to it is with a 5 second cooldown, the tool is rendered useless against any fire stack over 6-9. At that point, just go take care of something else and let it smolder, then rebuild it once it breaks, or call down someone with an extinguisher. I think the chem spray should be the next thing looked at in terms of balance.

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