Main > Gameplay
1.3.3 ENGINEER AND REPAIR TOOL BALANCE
Serenum:
--- Quote from: Prof. Giles Percy on November 01, 2013, 12:04:08 pm ---What if chem spay lasted much longer, but instead of fire immunity it granted the parts stacks of "cool" so in order to burn that part the fire stacks would first subtract from the cool stacks, once the cool has been negated fire works as normal.
--- End quote ---
We have suggested that, but it was discarded.
Basically the only tweaks that are viable, if I understand correctly, are the simple numerical values of things like cooldown, stacks of fire removed and duration of the fire immunity.
Alistair MacBain:
The problem of such a cooling thing would be that it is disabled to quick by a flamer. And if not its overpowered against every fire mechanic.
Crafeksterty:
I think the main problem of the Chem spray is that we dont really know how long it lasts.
20 seconds is a life saver versus fires, but how long does 20 seconds last exactly within a game? There is no prompt or description telling you how long this thing lasts just as youve sprayed something.
My Mechanich recommendation is highly unrealistic but has a pretty odd dynamic to it:
When you have one component chemsprayed, it is chemprayed forever. Add another 4 seconds to its cooldown. But as soon as you chem spray something else, the previouse chemspray looses its chem buff. Add 2 more fire stacks on chemming.
What this does is make the engineer choose whether to chemspray something else just to extuinguish it or not. This is also then a very good tool for gunengineers where they dont have to run around reactively. Heatsink is allready like this in a way. Just that it is only used on weapons. This is for components.
So if im this big hunk of spire constantly taking fire on the baloon, i dont want that. But il have to deal with the fact that everything else can catch easy fire.
Other than that i really feel like engineers need a new tool to play with. A secondary buff tool would be nice. Every other tool has a sister, the buff hammer needs a sister for the sake of not having default ships flying around. When ships pull of great feats like vertically dodging a heavy clip hwacha barrage as a galleon is always really nice to see.
RearAdmiralZill:
https://gunsoficarus.com/community/forum/index.php/topic,2763.msg48154.html#msg48154
- Chemical Spray: Increase fire immunity duration to 25s (from 20s), Reduced cooldown time to 3s (from 5s)
N-Sunderland:
--- Quote from: RearAdmiralZill on November 04, 2013, 11:38:24 am ---- Chemical Spray: Increase fire immunity duration to 25s (from 20s), Reduced cooldown time to 3s (from 5s)
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I have no issue at all with this buff to chem spray. It's what was left out of the patch notes that worries me. When a component is damaged but not on fire, chem spray (and presumably the extinguisher, but that's not important here) does not apply a cooldown anymore. This means it's much, much easier to chem spray a component, and you can keep it permanently chemmed by using the tool in between mallet cooldowns. In a lot of roles (notably the Pyra main engi) this renders the extinguisher absolutely useless, and makes enemy fire weapons seem pretty laughable.
The buffs to the cooldown time and duration are fine and should remain, but it really, really needs to have a cooldown when used on a damaged component.
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