Main > Gameplay
1.3.3 ENGINEER AND REPAIR TOOL BALANCE
Serenum:
At this point a complete redesign of the chem spray is in order.
Some time ago someone proposed turning the chem spray application into a buffing process, like the buffing tool, with the effect lasting longer but requiring multiple applications of the chem spray in order to kick in.
I think that's the way to go, for balance's sake, even if I dislike fire getting an indirect nerf.
If I had any saying on the matter I would roll back this latest buff on the fire extinguisher, slightly buff the chem spray and leave fire and related mechanics alone.
geggis:
--- Quote from: Serenum on October 29, 2013, 06:19:03 am ---Some time ago someone proposed turning the chem spray application into a buffing process, like the buffing tool, with the effect lasting longer but requiring multiple applications of the chem spray in order to kick in.
--- End quote ---
Yeah I remember reading that somewhere and thought it was a great idea.
Chemgineers? Chemgineers.
NoWuffo:
--- Quote from: Serenum on October 29, 2013, 06:19:03 am ---At this point a complete redesign of the chem spray is in order.
Some time ago someone proposed turning the chem spray application into a buffing process, like the buffing tool, with the effect lasting longer but requiring multiple applications of the chem spray in order to kick in.
--- End quote ---
In my mind, the problem with this would be how it would serve to actually put out fire. Chem spray is meant to be a lesser extinguisher with the added benefit of fire-proofing for a short period. The downside is that right now the reward isn't worth the cut in extinguishing power, I think that's what they need to balance. If they could change it akin to the buff, cool. But you still want to have 2 options of eliminating fire.
geggis:
I think maintaining fire-proofing would be worth the cut in extinguish power if the fire-proofing could be sustained like a buff (meaning you'd have to juggle it across components for maximum effectiveness). With the Hades buff (I really don't think it needed buffing tbh) you might see a lot more fire to justify fire-proofing things before engagements.
Kriegson:
Not a lot to add from experience, though chemgineer idea sounds interesting. Alternative to the buff hammer with more defensive minded effects perhaps? Application will reduce X fire stacks every Y seconds. I think you should be able to entirely remove fire on one part (Extinguisher) or reduce its effect on multiple parts (chem spray concept) but not simply make your entire ship immune for extended periods of time through efficient use.
Not saying flamthrowers are hard to use or require intelligent play, but to simply have your engies chem spray everything constantly to completely invalidate a weapon is pretty harsh.
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